PPSSPP iOS Port
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03-21-2013, 05:10 AM
Post: #631
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RE: PPSSPP iOS Port
there is already ridge racer accelerated on ios so...
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03-21-2013, 12:26 PM
(This post was last modified: 03-21-2013 12:28 PM by chipanzee05.)
Post: #632
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RE: PPSSPP iOS Port
(03-21-2013 03:32 AM)Daniel212 Wrote:(03-21-2013 01:30 AM)chipanzee05 Wrote:(03-21-2013 01:11 AM)chipanzee05 Wrote:(03-21-2013 12:55 AM)ppssppikachu Wrote: anyone got a skip intro save file working on an ios device? my CC gets a white screen on my device. any update about its fix? What I did is I put the ULUS10336DATA0 folder (or whatever save data name) in var/mobile/documents/PSP/SAVEDATA. I also copied the contents of ULUS10336DATA0 folder and pasted it also in the same directory. |
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03-21-2013, 01:41 PM
(This post was last modified: 03-21-2013 01:42 PM by Lennox.)
Post: #633
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RE: PPSSPP iOS Port
Hay guise. New member here, name's Lennox.
Currently running Type-0 (more like trying to run) on an iPhone 4S--PPSSPP build 0.7-154-g789717a6. I have Sound Emulation, Vertex Cache, JIT (Dynarec), Onscreen Touch, Media Engine, Show Analog Stick and Frameskip enabled whenever running it, on a whopping 7 to 15 FPS. The app crashes just before I reach the Suzaku Peristylium Elevator in the earliest part of the game. Is this a device problem or will this be nullified in the updates? Thanks! |
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03-21-2013, 01:48 PM
Post: #634
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RE: PPSSPP iOS Port
(03-21-2013 01:41 PM)Lennox Wrote: Hay guise. New member here, name's Lennox. This emulator is very new...basically be patient because many games won't work as of yet. I don't think there's a game yet that is 100% playable. Just give it time |
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03-21-2013, 01:56 PM
Post: #635
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RE: PPSSPP iOS Port
i run type-00 at 60fps on the avengers buid.
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03-21-2013, 02:25 PM
Post: #636
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RE: PPSSPP iOS Port
Hey guys. New member here,
Currently trying to run "yu-gi-oh tag force 5" on an iPhone 5 with ppsspp build 0.7-154-g789717a6. I have just the default settings enabled whenever running it, on a whopping 7 to 10 FPS. Please, can you tell me if there is a way to play this game or is this a device/settings problem or will this be nullified in the updates? Regards! |
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03-21-2013, 03:32 PM
Post: #637
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RE: PPSSPP iOS Port
(03-21-2013 02:25 PM)Morocotopo Wrote: Hey guys. New member here, Hi and welcome! Look a few pages back...I have posted my settings and they have seemed to help quite a few people get the best speed. If after applying the setting and you find that it doesn't help much then you will just have to wait for better comparability |
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03-21-2013, 04:43 PM
Post: #638
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RE: PPSSPP iOS Port
Not sure if it's true. Does anyone know about this?
http://www.reddit.com/r/jailbreak/commen..._repo_for/ |
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03-21-2013, 05:10 PM
(This post was last modified: 03-21-2013 05:12 PM by theCreed.)
Post: #639
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RE: PPSSPP iOS Port
(03-21-2013 04:43 PM)ReddestDream Wrote: Not sure if it's true. Does anyone know about this? Hmm...doesn't sound good... I'm actually interested to know...is anyone actually working on the video issue yet? |
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03-21-2013, 05:25 PM
(This post was last modified: 03-21-2013 05:31 PM by Dribblejam.)
Post: #640
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RE: PPSSPP iOS Port
(03-21-2013 04:43 PM)ReddestDream Wrote: Not sure if it's true. Does anyone know about this? There's no way it's ppsspp causing it. It's not a tweak so it shouldn't mess with or interrupt anything that has to do with the jailbreak....I'm using an iPod touch anyway:/ |
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03-21-2013, 05:58 PM
Post: #641
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RE: PPSSPP iOS Port
Wow the community sure has grown keep it up.
Can anyone test patapon Ridge racer works at 32FPS on the iPhone 4S Wipeout doesn't work properly |
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03-21-2013, 08:10 PM
Post: #642
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RE: PPSSPP iOS Port
(03-21-2013 03:32 PM)theCreed Wrote:(03-21-2013 02:25 PM)Morocotopo Wrote: Hey guys. New member here, Thanks for the reply! Another question... Do you think that "high-RAM-usage" cydia tweaks like "LIVEPAPERS" can affect (negatively) the performance of PPSSPP??? I mean, can those tweaks make PPSSPP to run slower or something like that? Thanks! *Sorry for my bad english, its not my native language D: |
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03-21-2013, 08:36 PM
Post: #643
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RE: PPSSPP iOS Port
(03-21-2013 08:10 PM)Morocotopo Wrote:(03-21-2013 03:32 PM)theCreed Wrote:(03-21-2013 02:25 PM)Morocotopo Wrote: Hey guys. New member here, No worries...and well im not sure what that tweak does...But if i were to guess...i dont think it would have much impact on ppsspp. If your not sure simply uninstall the tweak and test ppsspp again...if theres no difference then you have your answer |
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03-21-2013, 08:44 PM
Post: #644
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RE: PPSSPP iOS Port
(03-21-2013 08:36 PM)theCreed Wrote:i am pretty sure they won't because ppsspp doesn't use a lot of ram(03-21-2013 08:10 PM)Morocotopo Wrote:(03-21-2013 03:32 PM)theCreed Wrote:(03-21-2013 02:25 PM)Morocotopo Wrote: Hey guys. New member here, |
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03-21-2013, 11:39 PM
Post: #645
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RE: PPSSPP iOS Port
Hey people...I don't suppose anyone knows what's up in the image? I have noticed its only happening with anything animated on the map...so fire, moving water and so on. The game also looks a lot darker than it should (yes I know it's night but during light it's still pretty dark). Another weird thing is that fade outs aren't working. It goes half way and I see the map pan really fast to another location. Not supposed to be like that...any ideas?
Oh and the game is suikoden 1 and 2 (suikoden 2 in screenshot) |
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