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Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
08-24-2014, 11:53 PM
Post: #326
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Is anyone experiencing this issue on an Adreno 3xx device who has a compiler or is willing to try compiling it?

If so, try making the following changes in GPU/GLES/Framebuffer.cpp:

Remove:
Code:
    if (hackForce04154000Download_ && vfb->fb_address == 0x00154000) {
        trueColor = false;
    }

Replace this:
Code:
            // When updating VRAM, it need to be exact format.
            switch (vfb->format) {

With:
Code:
            // When updating VRAM, it needs to be the exact same format.
            GEBufferFormat fmt = vfb->format;
            // TODO: Only if using cpu.
            fmt = GE_FORMAT_8888;
            switch (vfb->format) {

This may prevent the dithering, but I don't have any affected device to confirm.

-[Unknown]
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Messages In This Thread
RE: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best) - [Unknown] - 08-24-2014 11:53 PM
performance issue - LordRaika - 09-27-2013, 08:42 AM
RE: performance issue - Henrik - 09-27-2013, 10:01 AM
RE: performance issue - LordRaika - 09-27-2013, 10:34 AM
RE: Glitch in Danganronpa - Ritori - 12-04-2013, 12:30 PM
RE: Glitch in Danganronpa - Henrik - 12-04-2013, 01:02 PM
RE: Glitch in Danganronpa - KitsuneMizu - 12-04-2013, 05:40 PM
Danganronpa problem (android) - Onizuka - 07-03-2014, 12:09 PM
Danganronpa Iphone 6+ - JordenXY - 10-25-2015, 04:42 PM

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