[AdHoc] Compatibility List [STOPPED]
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07-07-2014, 02:46 AM
(This post was last modified: 10-26-2019 04:09 AM by AdamN.)
Post: #240
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RE: [AdHoc] Compatibility List
Hmm looks like many games still doesn't work :/
And i haven't been able to make GTA:VCS to works either but i think the issue is with the unimplemented sceKernel something which is beyond my knowledge Games that getting too many Invalid address in the log are also difficult to dealt with, sometimes they just hung/frozen (probably related to unimplemented HLE stuff also) @LunaMoo: memcpy was always treated like Fast Memory enabled (doesn't check address validity) and when the game is using invalid address it could crashed ppsspp, i think memmove also have the same issue but i haven't check it out. And yes, games that use adhocMatching seems to try to leave the group, but they usually joined a different group afterward, i even saw a game (forgot which game) Terminating Matching when multiplayer game started, but i can still play the game without issue (as long all players already inside the game world) Btw, there is something wrong with how the game initialize/terminating network in that log O.o A normal network sequence is NetInit->NetAdhocInit->NetAdhocctlInit->NetAdhocMatchingInit->(some adhoc functions)->NetAdhocMatchingTerm->NetAdhocctlTerm->NetAdhocTerm->NetTerm But in that log even after NetTerm the game still tried to use Matching function O.o (which should be failed because the socket can't be used anymore) @sum2012: did Metal Slug XX still crashed ppsspp? i didn't play it long enough to see what happen after a long multiplayer game, according to GamerzHell9137 it still crashed O.o i wonder if he have Fast Memory enabled Btw, there is delay time when both player joined and multiplayer game started, it didn't start as soon as possible (like having a few seconds delay) when i "ACCEPT" it (before moving on to the character selection), is this normal? (ie. also happened on real PSP?), i also noticed the same delay issue with Full Auto 2 (making me feels it failed to start the game for a moment) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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