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Strange behaviour with buffered rendering
01-30-2013, 06:31 PM (This post was last modified: 01-30-2013 06:34 PM by JumperTwo.)
Post: #20
RE: Strange behaviour with buffered rendering
(01-30-2013 06:19 PM)Apology11 Wrote:  
(01-30-2013 06:13 PM)JumperTwo Wrote:  
(01-30-2013 05:43 PM)Apology11 Wrote:  
(01-30-2013 05:12 PM)JumperTwo Wrote:  Apology11 with an xperia s (same device as me) but running on Ice Cream Sandwich , hits 48 fps in cube.elf with buffered rendering enabled and 33 with it disabled. My xperia s on Gingerbread hits 49 fps with buffered rendering enabled but 60 fps with it disabled.it's getting fun Smile

My Xperia S runs Jelly Bean Custom rom.

What settings did you use?

Here are mine:

[ ] Sound Emulation
([ ] See my post)
[x] Hardware Transform
[ ] Draw using Stram VBO
[x] Vertex Cache
[x] JIT [Dynarec] [x] Fastmem


Also which build did you use?

I used : v0.6-51-g3ff46cf

sorry, i thought i was seeing 4.0.1 in your post . now i know that i need glasses
anyway i used 0.6 - revision 49, build 3ff46cff05
with your exact options enabled

It was 4.2.1 Wink

Anyways I checked it again with a liitle overclock this time:
Got 53 with buffered rendering and 2x res this time
And 37 without.

Really strange, maby you can try rev 51 too?

ok, here's testing result on revision 51 :

1# TEST :
jit : on
fastmem : on
buff rendering : on
vbo : off
vertex cache : on
hardware transform : on
result : 48 fps (average)

2# TEST :
jit : on
fastmem : on
buff rendering : on (2X resolution)
vbo : off
vertex cache : on
hardware transform : on
result : 43 fps (max)

3#TEST :
jit : on
fastmem : on
buff rendering : off
vbo : off
vertex cache : on
hardware transform : on
result : 60 fps (average)

very weird.
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RE: Strange behaviour with buffered rendering - JumperTwo - 01-30-2013 06:31 PM

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