Post Reply 
 
Thread Rating:
  • 4 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy
11-12-2015, 01:36 PM (This post was last modified: 11-12-2015 01:57 PM by Shinoda.)
Post: #130
RE: Dissidia 012: Duodecim Final Fantasy
The problem with Dissidia is that for 1 on 1 battles, the Ports it uses are somewhat random. Sniffed couple of match ups. They seem to be within a certain range but couldn't do enough research to figure what the actual range is. That creates the problem with Port Forwarding. Every new matchup gets a port assigned to both players by the server and host (not server) waits for guest (client) to connect to it on that port, turning Host into what is now essentially a server at that point for the duration of the matchup. There's no exact port to Forward or open with Dissidia. Hence DMZ. I'll do more research soon since we're getting deeper into it and I'm not alone looking into this now and share what I find.

The rooms themselves I think use a static port, which is why players can see eachother before a challenge is made. After challenge is accepted, "Challenger" takes the role of server at "port whatever" pro ad-hoc server and/or the game itself give them...
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Shinoda - 11-12-2015 01:36 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

Forum Jump: