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Dissidia 012: Duodecim Final Fantasy
11-02-2015, 03:53 PM (This post was last modified: 11-02-2015 03:58 PM by AdamN.)
Post: #114
RE: Dissidia 012: Duodecim Final Fantasy
(11-02-2015 12:56 PM)Sys-XN Wrote:  
Quote:After digging my old bugfix commits long ago (which didn't get merged) and i was right, the issue with crash/blank screen/disconnection with Dissidia 012 when playing with more than 2 players was due to registers corruption, just like what happened long ago on another game (i forgot which game was that, i think it was Lord of Arcana)

Here is the new build tested to play Dissidia 012 with 4 players in localhost without any issue Smile

Win32: [link]
Win64: [link]
Thank you very much, your efforts are greatly appreciated. I will test this build amongst my friends as soon as I can, will report back ASAP ^^;

Also quick question, is this build able to support 5v5 for a maximum of 10 people at once in one session? For DF people like us, that has long been nothing more than a pipe dream ever since we migrated from Sony's extremely faulty PS3 AHP app, full of bugs, crashes, network desyncs, and overall connection incompatability. We even birthed a nickname to it: "DDCFF" (Dissidia Disconnections Final Fantasy) ;(

I will also list what happened when we tested the previous build you linked, AdamN.
[previous attempted build fix testing 1.1.1.1-1-2]
- same errors as before
- white screen
- FPS counter displays in gibberish

The previous builds didn't even works with 3 players, but my last builds should works, not sure about 5v5 i only tested it on Group Battle using Tournaments mode.


(11-02-2015 01:33 PM)onelight Wrote:  
(11-01-2015 08:54 AM)AdamN Wrote:  Because that commit also includes multiple instance of PPSSPP support, which was intended for Dekstop (Windows, Linux and OSX) and not mobile devices, but i didn't know the exact definition to use to filter-out mobile device, and it seems using __linux__ will also include android devices Undecided
While the port-shifting support shouldn't have any issue with mobile.

Btw, the port shifting still need a GUI to set the port offset value, and i don't know how to add the GUI either.

Edit: i've made some new commits to fix compilation errors on non-windows platform along with some bug fixes https://travis-ci.org/hrydgard/ppsspp/builds/88635666

Thanks for fixed non-windows builds. compile android success. And it working fine
testing on android
Have you tried the port shifting feature on android? i never tested it on android.
Try changing the portOffset value to a number above 1024 (i recommend using a number above 5000) and test it on games that have issue on android.
Btw, i don't think we should talk about other games (non-Dissidia 012) in this thread Big Grin

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - AdamN - 11-02-2015 03:53 PM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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