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Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for this year
01-09-2013, 06:47 PM
Post: #10
RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85
(01-09-2013 04:28 PM)xsacha Wrote:  
(01-09-2013 12:35 PM)Apology11 Wrote:  
(01-08-2013 07:49 PM)Nixola Wrote:  May it be able to run Dolphin, if ported?

I dont think you can run dolphin on it, but maby you can stream it like you can do with other games.

Dolphin will be able to run on it. 30 FPS would be awesome but there's always hope for more.

Tegra 4 will be 1.9GHz quad-core Cortex-A15. That is just massive speed.
Tegra 3 was 1.5GHz quad-core Cortex-A9.
Cortex-A15 is about 50% faster than Cortex-A9 all things left equal (but can be seen at 2-3x in benchmarks). So, it's really equivalent to roughly a 2.85GHz+ quad-core Cortex-A9. Does that show you what we're dealing with?
I'd say the chip could match a low specced core i3. Then factor in that it may be easier to emulate Wii's PPC instruction set with an ARM processor.

Anyway, the main concern with Wii is the GPU and this thing is packing quite a big one as you've seen.

No you got me wrong. I know the cpu has the power. I meant that there is no dolphin version for arm atm. Or am I wrong?
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RE: Project Shield - First Tegra 4 Nvidia Android portable Console/Gamepad for thi[85 - Apology11 - 01-09-2013 06:47 PM

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