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Monster Hunter Freedom Unite [USA]
08-13-2014, 10:31 PM
Post: #45
RE: Monster Hunter Freedom Unite [USA]
Dunno really I don't have the US version so can't really help further, I checked eu version and the pointer would have to be done differently as well, since it's apparenly a multi-level;p. Can only give some more tips for using CE before I go.

Basically with cheat engine attached to ppsspp you can't use freeze, otherwise ppsspp(or ce not sure) bugs out completely;p. Also you should never change a mirror copies of psp memory inside ppsspp, that can also bugs out the stuff, so if you don't know how to limit your search only to psp memory at least set scan start to 08804000 and scan end to 11FFFFFF it should never go below/above those even in hd remastered games that use twice as memory.
And as I mentioned you have to go to Edit>settings>scan settings and check "MEM_MAPPED" for CE to even see real psp memory inside ppsspp. If you don't do this, you will NEVER even look at psp memory, so that's like a very important step:].

If I'm too confusing, you can dump memory and open it in CE, but it's in compare to normal scan very slow and limited. You can find it in guides only because that's how people did it on real psp. If anyone uses such method for ppsspp, it's just sad.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Monster Hunter Freedom Unite [USA] - aki21 - 07-26-2013, 04:46 AM
RE: Monster Hunter Freedom Unite [USA] - LunaMoo - 08-13-2014 10:31 PM

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