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[Discussion] 60FPS patches for PSP games that run at 30FPS
03-18-2015, 04:15 AM (This post was last modified: 03-18-2015 06:55 AM by LunaMoo.)
Post: #340
RE: 60FPS patches for PSP games that run at 30FPS
@Goshorai not soo sad, since I have SAO as well:
Code:
_S NPJH-50701
_G Sword Art Online
_C0 60 fps
_L 0xE0010002 0x00015CB4
_L 0x20015CB4 0x24040001
//note: restart emulation with the cheat activated
_C0 Optional frameskip kill
_L 0xE0024682 0x00015C28
_L 0x20015B0C 0x00000000
_L 0x20015C28 0x3C014702
//requires the above, increased psp cpu clock(I think 444 is enough) and restart as well;3
_C0 60 fps [Disable]
_L 0x20015CB4 0x24040002
_L 0x20015B0C 0x0E30BDD2
_L 0x20015C28 0x3C014682
Have to restart the emulation and load from normal save to actually apply it, I could do it differently by just patching the variable that's set by this code, but I find that more elegant and safer for the game:3.
Edit: Added an optional code to kill the framelimit when too many characters are on the screen. the downside is it requires increased psp cpu clock to actually keep the 60fps and messes up with a bit more code, not tested much since it's hard to see amount of npc's that triggered it anyway.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 03-18-2015 04:15 AM

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