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Simple raw input implementation
07-07-2013, 05:48 AM
Post: #2
RE: Simple raw input implementation
Hmm, I'm not sure about that Sleep(5) thing.

It'd be interesting to know if RAWINPUT improves latency over WM_KEYDOWN (or certainly GetAsyncKeyState once per frame) for e.g. games like Patapon and DJ Max.

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RE: Simple raw input implementation - [Unknown] - 07-07-2013 05:48 AM

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