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Henrik ,, Optimization for Android ??
06-10-2013, 11:10 PM (This post was last modified: 06-10-2013 11:18 PM by cloud1250000.)
Post: #26
RE: Henrik ,, Optimization for Android ??
(06-10-2013 12:30 AM)pepodmc Wrote:  
(06-10-2013 12:08 AM)kenny43 Wrote:  It's because performance governor gets the cpu to the highest freq without going down, which means your device is up to 1.6Ghz and 2-4 cores without stop, so of course it would heat up.

And about multicore support, it's not very possible as it has been said before.. We're emulating a single core console, so it would very probably break many things, that's why sacha said as much they would push the audio to the second core which won't help so much (correct me if I'm wrong), not saying it's imposible though, just what I've read around here.

Nintendo wii has one core and dolphin emulator has dual core support at least (speedup).

Well psp isn't like a wii.
............


Anyway, Merivex, in my case, I see a big improvement on my htc one (vs my xperia play)...

(06-09-2013 07:49 AM)hsark Wrote:  ya i don't see any speed improvements coming to android yet like the past(JIT etc.) .....not sure about this but maybe the idea is to sort out pc first then... andriod wud be nice as i would love to replace wonkie psp2000

compatibility then speed ?

Well, the recent commitments are mainly related to video and audio... which is good for both computer and android version of the emulator... since they need to fix things on that side... why would they even care about optimisation for android....

Have a nice day Wink

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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RE: Henrik ,, Optimization for Android ?? - cloud1250000 - 06-10-2013 11:10 PM

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