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Problems in recent builds for Android
05-30-2014, 01:00 AM (This post was last modified: 06-04-2014 05:43 AM by greatchicken.)
Post: #20
RE: Problems in recent builds for Android
I don't know which 0.9.8 git build it was, but I've started to have texture anomalies in Super Robot Wars Z for some reason. This has been going on for the past week, I'm not sure which version the issue starts from (The base 0.9.8 doesn't have this problem). What happens is that the battle animation loses its x-coord, then regains it, so the image becomes stretched-x for a few frames before becoming normal again.

The attacks which show this sort of thing:
Almost ALL of them will have no x-coord at one point or another. The only ones that are spared are the ones that don't have cut-ins or closeups.
At the beginning of an attack anim, the screen transition is reduced to a stetched mess for a few frames. Always. THIS is a sign that the problem exists. (I can't recall what its supposed to be. Black line transition?)

CURRENT SETTINGS (and some tested onesSmile
I have cheats on. Turned it off and it was still the same.
Texture coord speedhack makes no difference.
Upscale is off.
Spline bezier was high but seems to make no difference.
Resolution is 1xPSP, no stretch.
Postprocessing Shader: Tester FXAA and 4xHQGLSL. Prefer FXAA; both do nothing to the problem.
Frameskip 1, Auto. I tried 0 and it did nothing.
Buffered Rendering is on because it is required for SRW.
Lazy texture caching and Retain Changed is nice for my FPS but changes nothing on or off.
Hardware transform, Vertex Cache, Mipmapping is on. On or off, they do nothing to the problem.

Edit: Anomalies solved as of v0.9.8-1020
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RE: Problems in recent builds for Android - greatchicken - 05-30-2014 01:00 AM

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