A problem with xBRZ Texture
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05-06-2013, 04:01 AM
Post: #2
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RE: A problem with xBRZ Texture
It's what is known to development world as "hiccup".
At the time a game will call a new texture it has to pass from PPSSPP's scaller. xBRZ needs some time to scale it until it is ready to use so this causes emulation to pause for something less than a split second. I'm not sure how faster this process can happen, possibly implementing more instruction sets should help atleast a bit. |
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