Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A problem with xBRZ Texture
05-06-2013, 04:01 AM
Post: #2
RE: A problem with xBRZ Texture
It's what is known to development world as "hiccup".
At the time a game will call a new texture it has to pass from PPSSPP's scaller. xBRZ needs some time to scale it until it is ready to use so this causes emulation to pause for something less than a split second. I'm not sure how faster this process can happen, possibly implementing more instruction sets should help atleast a bit.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
A problem with xBRZ Texture - GuilhermeGS2 - 05-06-2013, 03:01 AM
RE: A problem with xBRZ Texture - VIRGIN KLM - 05-06-2013 04:01 AM
RE: A problem with xBRZ Texture - vnctdj - 05-08-2013, 03:32 PM
RE: A problem with xBRZ Texture - Henrik - 05-06-2013, 09:28 PM
RE: A problem with xBRZ Texture - vnctdj - 05-08-2013, 03:44 PM
RE: A problem with xBRZ Texture - vnctdj - 05-09-2013, 10:11 AM
RE: A problem with xBRZ Texture - vnctdj - 05-09-2013, 01:27 PM
RE: A problem with xBRZ Texture - vnctdj - 05-09-2013, 09:02 PM

Forum Jump: