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ARMv6 Optimization Build?
04-29-2013, 06:16 PM
Post: #19
RE: ARMv6 Optimization Build?
The bug on puzzle bobble i see success without buffered rendering

https://github.com/hrydgard/ppsspp/issues/768

i think buffered rendering is very experimental because
- bad driver
- implemented differently nonstandard propitary libs.

For example in my one device armv6 have vivante gc600
cube.elf running fine 55-58fps with buffered rendering enabled
Reflection.elf very poor perfomance with buffered rendering enabled 1-3fps but if disabled working to 45-50fps
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Messages In This Thread
ARMv6 Optimization Build? - kamengtaiv - 04-27-2013, 11:11 AM
RE: ARMv6 Optimization Build? - Livy. - 04-27-2013, 03:21 PM
RE: ARMv6 Optimization Build? - Preet - 04-27-2013, 04:33 PM
RE: ARMv6 Optimization Build? - Livy. - 04-27-2013, 06:02 PM
RE: ARMv6 Optimization Build? - [Unknown] - 04-29-2013, 01:47 AM
RE: ARMv6 Optimization Build? - Livy. - 04-29-2013, 04:37 AM
RE: ARMv6 Optimization Build? - slamandar - 04-27-2013, 07:17 PM
RE: ARMv6 Optimization Build? - Preet - 04-28-2013, 01:29 AM
RE: ARMv6 Optimization Build? - aki21 - 04-28-2013, 02:17 AM
RE: ARMv6 Optimization Build? - xsacha - 04-28-2013, 04:41 AM
RE: ARMv6 Optimization Build? - aki21 - 04-28-2013, 05:07 AM
RE: ARMv6 Optimization Build? - slamandar - 04-28-2013, 10:08 AM
RE: ARMv6 Optimization Build? - kamengtaiv - 04-28-2013, 12:52 PM
RE: ARMv6 Optimization Build? - slamandar - 04-28-2013, 04:41 PM
RE: ARMv6 Optimization Build? - slamandar - 04-29-2013, 10:29 AM
RE: ARMv6 Optimization Build? - Livy. - 04-29-2013, 12:55 PM
RE: ARMv6 Optimization Build? - slamandar - 04-29-2013, 04:43 PM
RE: ARMv6 Optimization Build? - MaXiMu - 04-29-2013 06:16 PM

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