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Ratchet & Clank: Size Matters
04-22-2013, 05:29 PM (This post was last modified: 06-20-2013 09:15 AM by Killingmaster1.)
Post: #1
Ratchet & Clank: Size Matters
Genre : Action
Region : EU
Format : ISO
Version : v0.7.5-378-g7a2e39f(android)/v0.7.5-396-gdda1551(windows)
Game ID : UCES00420
OS : Windows 7 64bit, Android (Samsung Galaxy S 3, running android 4.1.2)
Compatibility : Nothing, black screen (also no sound or something)

Log on windows, since I don't know how to make log on android Tongue
Code:
29:07:200 EmuThread.cpp:75 I[BOOT]: Done.
29:07:710 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
29:10:914 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
29:10:915 System.cpp:70 I[HLE]: PPSSPP v0.7.5-396-gdda1551
29:10:915 MemArena.cpp:370 I[MM]: Found valid memory base at 07800000 after 27 tries.
29:10:915 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0C000000 (mirror at 0 @ 0F800000, uncached @ 0F800000)
29:10:959 Loaders.cpp:89 I[LOAD]: Identifying file...
29:10:959 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
29:10:961 PSPLoaders.cpp:67 I[LOAD]: UCES00420 : Ratchet and Clank: Size Matters
29:10:961 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
29:10:961 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
29:10:961 HLE\sceIo.cpp:244 I[HLE]: Starting up I/O...
29:10:961 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\memstick\
29:10:961 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\memstick\
29:10:961 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\flash0\
29:10:961 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\flash0\
29:10:963 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
29:10:963 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Umut\Desktop\PSP\ppsspp-v0.7.5-396-gdda1551-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
29:10:983 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
29:10:984 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
29:10:992 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0B480020
29:10:993 Util\BlockAllocator.cpp:310 I[HLE]: -----------
29:10:993 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
29:10:993 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08957100 size 00153100 taken=1 tag=ELF
29:10:993 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08957100 - 0a000000 size 016a8f00 taken=0 tag=(untitled)
29:10:993 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
29:11:000 HLE\sceKernelModule.cpp:401 I[LOAD]: Module mcp: 0885c010 0883c504 0883c51c
29:11:000 HLE\HLE.cpp:187 I[HLE]: Syscall (ModuleMgrForUser, 644395e2) unknown
29:11:000 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named mcp, 2 funcs, 3 vars, resident 0883c7f8
29:11:001 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 088293d4
29:11:075 root         N[BOOT]: EmuScreen.cpp:97 Loading C:\Users\Umut\Desktop\PSP\RatchetandClank\RatchetandClank.iso...
29:11:075 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=mcp main, entry=088294a8, prio=29, stacksize=131072)
29:11:075 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
29:11:075 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
29:11:075 mcp main     I[HLE]: Util\BlockAllocator.cpp:310 -----------
29:11:075 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
29:11:075 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08957100 size 00153100 taken=1 tag=ELF
29:11:076 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 08957100 - 08968000 size 00010f00 taken=1 tag=UserSbrk
29:11:076 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 08968000 - 09fdfc00 size 01677c00 taken=0 tag=(untitled)
29:11:076 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/mcp main
29:11:076 mcp main     I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
29:11:076 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1752 278=sceKernelCreateThread(name=exit callback thread, entry=08805e4c, prio=10, stacksize=512)
29:11:076 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
29:11:081 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1752 291=sceKernelCreateThread(name=MEMCARD, entry=088058dc, prio=10, stacksize=4096)
29:11:081 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
29:11:081 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1752 295=sceKernelCreateThread(name=BACKGSTREAMER, entry=088059cc, prio=10, stacksize=4096)
29:11:081 mcp main     I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
29:11:100 MEMCARD      I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(08850124)
29:11:100 MEMCARD      I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 8
29:11:399 MEMCARD      I[HLE]: Dialog\PSPSaveDialog.cpp:55 sceUtilitySavedataInitStart(08850124)
29:11:399 MEMCARD      I[HLE]: Dialog\PSPSaveDialog.cpp:56 Mode: 11

I think that this problem is related to external loader issue. I was searching on the forums so I've learned somewhat.

I tried to fix it by myself. By editing the ISO file with UMDGen. But unfortunately I can't achieve any success because even if I am an IT-student,
I don't have the required experience to fix it. Sad

Hopefully could I be in the future much more helpfull for the development of PPSSPP Big Grin

EDIT: The game is now sort of playable with a bug that keeps flickering objects and makes the screen black.
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Messages In This Thread
Ratchet & Clank: Size Matters - Killingmaster1 - 04-22-2013 05:29 PM
RE: Ratchet & Clank: Size Matters - carre - 04-24-2013, 04:34 AM
RE: Ratchet & Clank: Size Matters - uanric - 05-08-2013, 03:24 AM
RE: Ratchet & Clank: Size Matters - xn1ch1 - 07-23-2013, 02:26 PM
RE: Ratchet & Clank: Size Matters - IvanC - 09-23-2013, 12:12 PM
RE: Ratchet & Clank: Size Matters - Miles - 11-14-2013, 09:07 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 11-15-2013, 08:16 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 11-19-2013, 03:02 PM
RE: Ratchet & Clank: Size Matters - digit - 12-22-2013, 02:05 AM
RE: Ratchet & Clank: Size Matters - TheDax - 12-27-2013, 05:51 PM
RE: Ratchet & Clank: Size Matters - TheDax - 12-28-2013, 04:58 PM
RE: Ratchet & Clank: Size Matters - Finzy - 01-27-2014, 12:06 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 03-31-2014, 07:44 PM
RE: Ratchet & Clank: Size Matters - vnctdj - 06-24-2014, 07:55 AM
RE: Ratchet & Clank: Size Matters - vnctdj - 04-06-2015, 01:33 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-08-2015, 12:32 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-10-2015, 12:34 PM
RE: Ratchet & Clank: Size Matters - bassop - 04-11-2015, 06:43 AM
RE: Ratchet & Clank: Size Matters - vnctdj - 05-02-2015, 01:40 PM
RE: Ratchet & Clank: Size Matters - deedub - 07-05-2016, 03:07 AM
RE: Ratchet & Clank: Size Matters - jobx00 - 05-28-2017, 12:26 PM
Ratchet and Clank size matter - madden25 - 06-29-2013, 01:54 AM
RE: Ratchet and Clank size matter - vnctdj - 06-29-2013, 08:07 PM
you can fix it? - bassop - 03-31-2014, 05:59 PM
RE: you can fix it? - xboxmandude - 03-31-2014, 06:06 PM
RE: you can fix it? - bassop - 03-31-2014, 06:16 PM

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