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Elminage Gothic
04-21-2013, 11:03 PM
Post: #1
Elminage Gothic
Title: Elminage Gothic
Tested on: v0.7.5-391-g192d868
Genre: RPG
Region: JP
Format: ISO
Game ID: ULJM-06091
OS: Windows 7 x64
Comparability: Nothing

Notes: This game's behavior is bizarre. According to this trace from JPCSP:

[Image: 1zxupft.png]

...the game uses sceVadio to play two short (lengths 1280 and 1536) silent audio samples over and over again while it loads. PPSSPP seems to have trouble releasing the audio channels associated with those samples:

[Image: 2w5mwm1.png]

Looking at the code for that function on github:

[Image: 2jdjdrs.png]

...I wonder if some audio channel other than the first is reserved. Since only chans[0] is released by sceVaudioChRelease, other channels would stay reserved, and maybe the game doesn't like that.
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Messages In This Thread
Elminage Gothic - RPG Advocate - 04-21-2013 11:03 PM
RE: Elminage Gothic - rpglord - 04-22-2013, 04:15 PM
RE: Elminage Gothic - RPG Advocate - 05-20-2013, 12:15 AM
RE: Elminage Gothic - [Unknown] - 05-20-2013, 02:53 AM
RE: Elminage Gothic - RPG Advocate - 05-20-2013, 04:21 AM
RE: Elminage Gothic - jacky400 - 05-20-2013, 06:02 AM
RE: Elminage Gothic - [Unknown] - 05-20-2013, 06:09 AM
RE: Elminage Gothic - RPG Advocate - 05-20-2013, 04:48 PM
RE: Elminage Gothic - [Unknown] - 05-20-2013, 08:12 PM
RE: Elminage Gothic - RPG Advocate - 05-21-2013, 03:30 AM
RE: Elminage Gothic - [Unknown] - 05-21-2013, 07:11 AM
RE: Elminage Gothic - RPG Advocate - 05-21-2013, 08:44 AM
RE: Elminage Gothic - [Unknown] - 05-21-2013, 01:40 PM
RE: Elminage Gothic - RPG Advocate - 05-21-2013, 05:58 PM
RE: Elminage Gothic - [Unknown] - 05-21-2013, 08:08 PM
RE: Elminage Gothic - solarmystic - 05-22-2013, 12:22 PM
RE: Elminage Gothic - sfageas - 05-22-2013, 12:26 PM
RE: Elminage Gothic - RPG Advocate - 05-24-2013, 08:54 PM
RE: Elminage Gothic - sfageas - 05-25-2013, 09:00 PM

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