Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PPSSPP Ad-hoc general info thread
11-14-2020, 11:30 AM (This post was last modified: 11-14-2020 11:31 AM by AdamN.)
Post: #156
RE: PPSSPP Ad-hoc general info thread
TCP No Delay option are not implemented by me LOL, i only enable the option on socket (which by default being disabled), the operating system (ie. Windows/Linux) is the one implementing it.

I'll probably remove that option in the future since PSP already have PtpFlush HLE to be used to send lingering PTP (TCP) data immediately anyway, thus doesn't need to force it to send immediately by using TCP no delay, and just let the game decides when to send the data by flushing the send buffer.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: PPSSPP Ad-hoc general info thread - AdamN - 11-14-2020 11:30 AM

Forum Jump: