Post Reply 
 
Thread Rating:
  • 3 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Knights In The Nightmare
01-27-2013, 02:20 PM (This post was last modified: 01-27-2013 02:22 PM by KronoX.)
Post: #4
RE: Android - Knights in the Nightmare
In 0.5 this game worked great albeit a little slow
A few commits later ( 5 - 8) it stopped working after showing game logos
in 0.6 the issue persist

Notable differences between when the game worked and now is that loading bars didn't had any color to them, also and obviously the debuger didn't froze up. I'm gonna try and test which rev and change caused this and then will update this post

All test using a GT-I9300 international version Quad exynos at 1600mhZ / Mali400 CPU
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Knights In The Nightmare - cloud1250000 - 11-28-2012, 10:18 PM
RE: Knights In The Nightmare - TypeMoon - 04-06-2013, 04:25 AM
RE: Knights In The Nightmare - sfageas - 04-17-2013, 11:21 AM
RE: Knights In The Nightmare - MrSmiley - 04-22-2013, 07:40 PM
RE: Knights In The Nightmare - saiou - 05-11-2013, 03:53 PM
RE: Knights In The Nightmare - Arcitens - 11-28-2013, 02:20 PM
RE: Knights In The Nightmare - sixbynine - 12-16-2014, 02:56 PM
Knights in the Nightmare - Ryano33 - 01-12-2013, 04:08 PM
RE: Android - Knights in the Nightmare - KronoX - 01-27-2013 02:20 PM

Forum Jump: