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WWE SmackDown vs Raw 2008
04-15-2013, 10:45 AM
Post: #1
WWE SmackDown vs Raw 2008
[Image: wwe2008cover.jpg]
Genre : Wrestling
Region : US
Format : ISO
Version : v0.7.5-20-g5a68af7
Game ID : ULUS10281
OS : Win
Compatibility : Nothing
Notes : Cannot decrypt module - Shows wwe 2008 logo for a brief moment and black screen after

LOG :
Code:
40:25:788 EmuThread.cpp:75 I[BOOT]: Done.
40:26:483 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:26:484 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:26:484 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:44:168 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
40:44:168 System.cpp:70 I[HLE]: PPSSPP v0.7.5-20-g5a68af7
40:44:168 MemArena.cpp:370 I[MM]: Found valid memory base at 0B400000 after 42 tries.
40:44:168 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10020000 (mirror at 0 @ 13400000, uncached @ 13400000)
40:44:228 Loaders.cpp:89 I[LOAD]: Identifying file...
40:44:229 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
40:44:229 PSPLoaders.cpp:67 I[LOAD]: ULUS10281 : WWE SmackDown vs. RAW 2008
40:44:229 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
40:44:229 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
40:44:230 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
40:44:230 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
40:44:230 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
40:44:230 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
40:44:230 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
40:44:231 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
40:44:231 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
40:44:231 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
40:44:243 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
40:44:296 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 166AC020
40:44:300 Util\BlockAllocator.cpp:310 I[HLE]: -----------
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08900000 - 08e07800 size 00507800 taken=1 tag=ELF
40:44:300 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08e07800 - 0a000000 size 011f8800 taken=0 tag=(untitled)
40:44:301 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
40:44:372 HLE\sceKernelModule.cpp:401 I[LOAD]: Module mainPSP: 08b9de20 08b5368c 08b536a4
40:44:373 HLE\HLE.cpp:187 I[HLE]: Syscall (sceNetAdhocMatching, b5d96c2a) unknown
40:44:373 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named mainPSP, 2 funcs, 4 vars, resident 08b53920
40:44:373 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 08938364
40:45:413 root         N[BOOT]: EmuScreen.cpp:97 Loading H:\emulators\psp\WWE2008.iso...
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=svr08_main, entry=08938438, prio=43, stacksize=131072)
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
40:45:414 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
40:45:417 svr08_main   I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt()
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:310 -----------
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08900000 - 08e07800 size 00507800 taken=1 tag=ELF
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e07800 - 09fdf400 size 011d7c00 taken=1 tag=UserSbrk
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdf400 - 09fdfc00 size 00000800 taken=0 tag=(untitled)
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/svr08_main
40:45:418 svr08_main   I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
40:45:500 svr08_main   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 1
40:45:504 svr08_main   I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 1
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:260 ~SCE module, skipping header
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:266 Decrypting ~PSP file
40:45:710 svr08_main   I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:809 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/pac/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
40:45:710 svr08_main   I[HLE]: HLE\sceKernelModule.cpp:840 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=09fff23c,00000000):​ faked (undecryptable module)
40:45:712 svr08_main   I[HLE]: HLE\sceKernelThread.cpp:1752 284=sceKernelCreateThread(name=MemoryStickAssignThread, entry=0897b9c8, prio=43, stacksize=2048)
40:45:712 svr08_main   I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN      (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 274: Module "mainPSP": name=mainPSP gp=08b9de20 entry=08938364
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 276: Thread "svr08_main": pc= 0893b0b8 sp= 09fff4c0   WAIT    (wt=17 wid=1 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 277: MemoryPart "UserSbrk": MemPart: 08e08000 - 09fdfc00    size: 011d7c00
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 278: CallBack "exit": thread=276, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 279: OpenFile "disc0:/PSP_GAME/USRDIR/pac/top_load.gim": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 281: OpenFile "disc0:/PSP_GAME/USRDIR/pac/_startup.pac": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 282: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 283: Semaphore "UMD_RW_IO_SEMA": -
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 284: Thread "MemoryStickAssignThread": pc= 0897ba38 sp= 09fdf9e0   WAIT    (wt=2 wid=284 wv= 00000000 )
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 285: CallBack "CVolatileMemCB": thread=276, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 286: Semaphore "CRender": -
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 287: CallBack "MemoryStickThread": thread=284, argument= 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:441 KO 288: OpenFile "disc0:/PSP_GAME/USRDIR/pac/menu/regal.pac": Seekpos: 00000000
43:33:975 idle0        I[HLE]: HLE\sceKernel.cpp:133 Shutting down kernel - 17 kernel objects alive
43:33:975 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
43:33:975 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
43:33:975 HLE\sceKernelMemory.cpp:187 I[HLE]: Shutting down user memory pool:
43:33:975 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:33:975 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
43:33:975 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down "kernel" memory pool:
43:33:975 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:33:975 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
43:33:980 MemMap.cpp:101 I[MM]: Memory system shut down.
43:33:982 Config.cpp:192 I[LOAD]: Config saved: ppsspp.ini
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Messages In This Thread
WWE SmackDown vs Raw 2008 - sfageas - 04-15-2013 10:45 AM
RE: WWE SmackDown vs Raw 2008 - TOOLZ - 09-19-2013, 06:07 AM
RE: WWE SmackDown vs Raw 2008 - Geor4 - 03-27-2014, 06:24 PM
RE: WWE SmackDown vs Raw 2008 - billcarver - 08-22-2014, 12:21 PM
RE: WWE SmackDown vs Raw 2008 - vnctdj - 08-22-2014, 08:25 AM
RE: WWE SmackDown vs Raw 2008 - ACParson - 09-11-2014, 12:46 AM
RE: WWE SmackDown vs Raw 2008 - ACParson - 09-11-2014, 02:39 AM
RE: WWE SmackDown vs Raw 2008 - ACParson - 09-13-2014, 01:24 AM
RE: WWE SmackDown vs Raw 2008 - TheDax - 09-13-2014, 02:54 AM
RE: WWE SmackDown vs Raw 2008 - ACParson - 09-14-2014, 01:53 AM
RE: WWE SmackDown vs Raw 2008 - argenchun - 09-14-2014, 01:49 PM
RE: WWE SmackDown vs Raw 2008 - asdasa123 - 01-22-2015, 03:29 PM
RE: WWE SmackDown vs Raw 2008 - KaioHD147 - 07-02-2015, 08:08 AM
RE: WWE SmackDown vs Raw 2008 - wwebest98 - 07-12-2015, 04:46 PM

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