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Legend of heroes prophecy of moonlight witch problem
04-05-2021, 05:49 PM
Post: #3
RE: Legend of heroes prophecy of moonlight witch problem
(11-30-2018 02:49 PM)[Unknown] Wrote:  Try setting:

* Vertex cache OFF
* Retain changed textures OFF
* Lazy texture caching OFF

They can cause glitches like what you've described.

-[Unknown]

Testing builds of PPSSPPSDL git master on AARCH64 linux with Panfrost (FOSS) GPU drivers.
git master commit 39198b53a521ae7d8031303173b1b12164659017 (feb 23, 2021)

API v3.0.0 ES / Shading OpenGL ES GLSL ES 3.00

Build config SDL:Linux, arm64, Driver Mali G52 (Panfrost), NDEBUG // USING_GLES2 // ARM_NEON.

The Legend of Heroes Trails + SC and Crossbel Arc and most games render fine.

Legend of Heroes: Prophecy of the Moonlight Witch and Song of The Ocean (eng) have problems.

Title Screen and videos play fine. The SoTO scripted beginning (seagull flight) renders fine.
[Image: -cjG.jpg]

Tried vertex cache, retain textures and texture caching off.

GPU Driver test reports all okay:
Problem appears under wayland/wayfire and Xorg.

MD5Sums of problem isos:

f8e86ae153bb91c21b922e5ef6337f37 Legend_of_Heroes_2_ProphecyOTMW.iso

02a36b9fbb1b94ec8e43f9bf93219647 Legend_of_Heroes_3-Song_of_TO.iso

I'm guessing it's not a GPU driver issue on my system but rather something specific to PPSSPP and these particular titles. I have tested through many combinations of rendering and cpu options.

Anyone else see similar issues?
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RE: Legend of heroes prophecy of moonlight witch problem - clort78 - 04-05-2021 05:49 PM

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