Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why was Multi-threading removed?
05-17-2018, 11:51 PM
Post: #19
RE: Why was Multi-threading removed?
Well, the multithreading setting actually never tried to run MIPS threads on separate cores - which would quickly crash a ton of games indeed. Instead, it tried to interpret graphics commands on a separate core (it would never use more than one core for this purpose.)

This wasn't a good approach, because it turns out MIPS code ALSO often makes assumptions about how quickly or slowly graphics render.

It was removed because it was in the way. And now we have something much better because it was out of the way. The strategy worked great.

-[Unknown]
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Why was Multi-threading removed? - [Unknown] - 05-17-2018 11:51 PM

Forum Jump: