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AutoRotation setting gone (android)
12-12-2017, 07:47 PM
Post: #5
RE: AutoRotation setting gone (android)
Bugs are best reported here, make sure to use search before opening new one through as that's an issue tracker used to currently track over 800 opened issues, duplicates just make things harder to find.


Things like xBRZ not applying to all textures isn't really an issue, just a side effect of few things:
- texture scaling runs on cpu and can be extremely slow hence PPSSPP doesn't scale things that constantly change and is also limited to number of texels scaled per frame,
- software you're running since PSPKVM is an emulator probably copy bytes directly to VRAM(which hardware rendering can't even detect;p) and/or PPSSPP can only see 1 texture which is complete, rendered frame different each time and as such will not be scaled.


Per texture shaders might solve that by providing very fast scaling that doesn't need limits, but if the only texture PPSSPP sees from such emulators is finished render and no additional resizing or blurring is added later, it might not differ much if at all from simply using full screen scaling through post process shader like 5xBR.:]
Running emulator inside an emulator is generally not recommended and a lot of problems should be expected, most emulator homebrew will for example not display menus unless you use software rendering(which is very slow and hidden on androidTongue), there's really no workaround for that.:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: AutoRotation setting gone (android) - LunaMoo - 12-12-2017 07:47 PM

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