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[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
10-24-2016, 11:45 AM (This post was last modified: 10-24-2016 11:46 AM by AdamN.)
Post: #16
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-24-2016 11:36 AM)Wishdream Wrote:  
(10-24-2016 07:26 AM)AdamN Wrote:  You'll need to add that line 1647 in screenshot
Code:
if (sport == 0) sport = -(int)portOffset; //making sure sport is 0 when shifted

no intention to obscufate the MAC address, i'm just being lazy, that's all Big Grin it's not even a real MAC address (generated randomly)
Anyway it should be replaced with an easy-to-see MAC address just like shown by AdhocServer Smile

Oh pffft okay then XD Should I commit this to your fork or just create a new fork entirely and just work some of the fixes from there?
Or you're just saying it so we can build along with the fix and compile?


You can change the source yourself on your own fork and made a pull request for merging to the official repo Smile

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARM64): https://www.dropbox.com/s/xk6wrdql4un4si4/PPSSPP_193test_arm64.apk?dl=0
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum - AdamN - 10-24-2016 11:45 AM

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