(11-23-2017 08:54 PM)LunaMoo Wrote: Never had interest in those games, but got it in a pack together with "new"(aka second hand;p) psp so might as well test.
So far I could not reproduce any crashes, but I found a few infinite loops which some could take as crashes, possibly a timing issue(aka awfuly coded game vs inaccurate timings), not much can be easily done about it, but made a cwcheat workaround for it:
Code:
_S ULUS-10296
_G The Sims 2: Castaway
_C0 Kill infinite loops
_L 0xE004FFFD 0x000731DC
_L 0x200731DC 0x00000000
_L 0x2005ED4C 0x00000000
_L 0x20067918 0x00000000
_L 0x2005DF18 0x00000000
_C0 Kill infinite loops [Disable]
_L 0xE0040000 0x000731DC
_L 0x200731DC 0x4502FFFD
_L 0x2005ED4C 0x4502FFFD
_L 0x20067918 0x4502FFFD
_L 0x2005DF18 0x0482FFFF
~no idea if it breaks anything, I just allowed AI to do stuff for a while with unthrottle while typing this post and nothing horrible happened ~ aside from some chimp getting a bit too friendly:
It also does suffer from ~ 30s delay when accessing save menu, possibly caused by unimplemented sceIoChangeAsyncPriority syscall since I recall it causes weird delays like that, unthrottle can make the wait much shorter.
Saw some minor glitches as well, like when starting the game water get's some Z fighting for a short moment, slightly affected by depth rounding compat hacks, but not in a way to make them disappear so not worth using, not sure if they aren't just ment to be there as the game is rather ugly ~ neither artistic nor polished.
Last problem I noticed some 2D UI elements suffer from typical problems caused by increasing rendering res, easily worked around by high enough xbrz texture scaling or better - texture replacement, ofc using x1 rendering res is the correct fix for that:].
Thank you for this Luna! It worked for me