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Patapon 1 input lag (I want errrradicate it)
07-19-2016, 11:00 AM
Post: #19
RE: Patapon 1 input lag (I want errrradicate it)
Well that was just an exe with different name so placed in same directory as you have ppsspp would keep same settings, saves etc. savestates shouldn't really be used when testing, but I don't think it would affect this change much all it does is delay all functions which execute after the syscall that got slower.

I'm starting to doubt myself as well through;|, when I started testing this yesterday that was the first time I played any rhytm game on my crappy wireless keyboard so maybe I just sucked, weirdly after I tried the custom build maybe it had some placebo effect or something as now I'm able to reach early fever in unmodified ppsspp just as well pretty often I didn't changed any settings, didn't used cheats in neither version today I didn't used savestates either.

If you always fail at doing perfect 4th strike then the value of cycles eaten aka time spent on that syscall should be different, it really was taken out of the moon. I can't tell anymore the longer I test it, the less of a difference I see myself since the game becomes easier;|.

When you can't play by rhytm aka every strike varrying a bit, then it's possible it can be your settings, as lots of non default settings in ppsspp can affect timings, mostly breaking it, but we also have one option "force real clock sync" in system settings made specially for such games, recommend enabling it if you didn't yet.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Patapon 1 input lag (I want errrradicate it) - LunaMoo - 07-19-2016 11:00 AM

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