Texture Replacement
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04-30-2017, 03:39 AM
Post: #142
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RE: Texture Replacement
(05-30-2016 01:02 AM)[Unknown] Wrote: 1. The first 8 characters are the address. For example, 09a67ee0. Games may load different things into the same address, or reuse the address in other scenes. They may also load the same texture in a different address. Could you make this optional? Like if it's disabled in the .ini then textures will only be dumped with a 16 character (CLUT/data hash) filename, and the rest of the [hashes] section will only need a 16 character string (treating 0123456789abcdef = texture.png the same as how 000000000123456789abcdef = texture.png works currently). I'm guessing the address isn't all that necessary for most texture projects, and right now I'm getting thousands of duplicate textures when dumping GTA:LCS. (04-29-2017 06:56 PM)Slightly Apathetic Mio Wrote: You should make a thread for it in General Discussion and Announcements.Might do that later when I beat the game and get all the radar elements done. Though it would be nice to have a board for texture replacements like the Dolphin forum has. I think that'd let more people know custom textures are possible on PPSSPP, and get more people into making texture packs. |
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