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Gundam Battle Chronicles
03-21-2013, 11:02 AM
Post: #1
Gundam Battle Chronicles
Genre : Mecha action
Region : JP
Format : ISO
Version : v0.7-161-gf6eaec0
Game ID : ULJS00122
OS : Win
Compatability : Nothing
Notes : -

Code:
59:30:606 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
59:30:606 System.cpp:51 I[HLE]: PPSSPP v0.7-161-gf6eaec0
59:30:606 MemArena.cpp:366 I[MM]: Found valid memory base at 05C00000 after 20 tries.
59:30:606 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A400000 (mirror at 0 @ 0DC00000, uncached @ 0DC00000)
59:30:628 Loaders.cpp:89 I[LOAD]: Identifying file...
59:30:629 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
59:30:629 PSPLoaders.cpp:80 I[LOAD]: ULJS00122 : ガンダムバトルクロニクル
59:30:629 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
59:30:629 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
59:30:629 HLE\sceIo.cpp:239 I[HLE]: Starting up I/O...
59:30:629 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsppaaa\ppsspp\memstick\
59:30:629 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsppaaa\ppsspp\memstick\
59:30:629 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsppaaa\ppsspp\flash0\
59:30:630 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsppaaa\ppsspp\flash0\
59:30:631 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsppaaa\ppsspp\memstick\PSP\PPSSPP_STATE
59:30:631 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsppaaa\ppsspp\memstick\PSP\PPSSPP_STATE
59:30:632 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
59:30:644 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
59:30:732 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11330020
59:30:746 Util\BlockAllocator.cpp:310 I[HLE]: -----------
59:30:746 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
59:30:746 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09ef4900 size 016f0900 taken=1 tag=ELF
59:30:746 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09ef4900 - 0a000000 size 0010b700 taken=0 tag=(untitled)
59:30:748 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
59:30:817 HLE\sceKernelModule.cpp:393 I[LOAD]: Module gundam: 08a61040 08995bc4 08995bdc
59:30:817 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named gundam, 2 funcs, 4 vars, resident 08995fb0
59:30:817 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804124
59:30:818 root         I[BOOT]: EmuThread.cpp:99 Done.
59:31:178 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=088041f8, prio=20, stacksize=262144)
59:31:178 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
59:31:178 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
59:31:178 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
59:31:178 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
59:31:179 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09ef4900 size 016f0900 taken=1 tag=ELF
59:31:179 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ef4900 - 09f05000 size 00010700 taken=1 tag=UserSbrk
59:31:179 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f05000 - 09fbfc00 size 000bac00 taken=0 tag=(untitled)
59:31:179 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
59:31:179 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
59:31:179 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08804124)
59:31:191 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
59:31:227 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 283 = sceKernelCreateThread(name="drawlogo thread", entry=089156b8, prio=10, stacksize=1024)
59:31:227 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=283, argSize=0, argPtr= 00000000 )
59:31:250 drawlogo thr I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:495 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:519 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:519 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:520 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:521 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:522 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
59:31:523 drawlogo thr W[HLE]: HLE\sceKernelThread.cpp:1145 Ignoring wait, dispatching disabled... right thing to do?
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Messages In This Thread
Gundam Battle Chronicles - Razorback - 03-21-2013 11:02 AM
RE: Gundam Battle Chronicles - jacky400 - 01-30-2014, 09:54 AM
RE: Gundam Battle Chronicles - sum2012 - 01-30-2014, 10:52 AM
RE: Gundam Battle Chronicles - sum2012 - 02-02-2014, 09:55 PM
RE: Gundam Battle Chronicles - vnctdj - 02-02-2014, 10:04 PM
RE: Gundam Battle Chronicles - karry299 - 03-28-2015, 07:29 AM
RE: Gundam Battle Chronicles - KypherX - 04-02-2015, 06:08 PM
RE: Gundam Battle Chronicles - karry299 - 04-14-2015, 10:03 AM
RE: Gundam Battle Chronicles - LunaMoo - 01-31-2017, 05:05 PM

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