Initial D: Street Stage
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03-27-2013, 04:34 AM
(This post was last modified: 03-27-2013 04:46 AM by xperiaplay2someday.)
Post: #6
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RE: Initial D: Street Stage Japan
Thought id add a few things current as of .07-273
Fastmem still crashes at booting past sega logo BUT you can skip this by making a savestate with fastmem unchecked at the main menu past where it crashes THEN load that state with fastmem enabled from the start, and it will work great MUCH faster! Glitches are all fixed, only some 3d course model drop out and not often. Speeds are very quick during a race its 37-50vps, playable but not silky fast. In time trail no opponent however its constantly 50-60vps and feels just like a psp with a few hiccups! And this is with a comparably weak xperia play There is one level in particular that hits 60vps a lot and never drops below 50vps Its the one in these pics, very narrow foresty one, very fun Edit: Top pic is a different level Just realized s glitch when you complete a race you are giving three cards face down tho choose. You can see what card it is when it should be face down making it easy to pick the tuning card |
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