Ninja Katsugeki: Tenchu Kurenai Portable
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10-09-2015, 10:52 AM
Post: #17
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RE: Ninja Katsugeki: Tenchu Kurenai Portable
If you guys want CWCheat version of that hack which would work on all platforms ppsspp supports(assuming they don't have different bugs;p) and with official PPSSPP versions, I could make it, but as mentioned earlier would need help of someone with this game ~ since I don't have any Tenchu, nor know anyone who has it;3 and also that person would have to be able to run ppsspp on windows since I belive only windows version has all the debug features.
From what I saw how sceAtracSetLoopNum function is used in other games, this might be very easy actually, without having any technical knowledge, just follow few steps that will probably take less time to do than reading them. 1) run the game in ppsspp(obviously), 2) open ppsspp disassembly (ctrl+D or debug->disassembly... menu), 3) click inside "Go to" textbox which is in the upper left of the disassembly window and type in 8804000 then confirm with enter, 4) now copy "sceAtracSetLoopNum" (without ""), press ctrl+s(or ctrl+f same thing) to open search window and paste sceAtracSetLoopNum there, then click OK, 5) once it finds it, check the main window on the right if directly under or slightly above the line that says "jal zz_sceAtracSetLoopNum" there is something like "li a1,-0x1", for example it could look like Code: (...) If you couldn't find it, just repeat 4-5. And if you have other tenchu games that have this infinite loading screen bug, you can follow the whole thing again. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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