Screen capture in SDL (Ubuntu)?
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07-10-2014, 05:37 PM
(This post was last modified: 07-10-2014 05:40 PM by xsacha.)
Post: #3
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RE: Screen capture in SDL (Ubuntu)?
Firstly, the SDL code has no menu system and I can't think of any cross-platform way to have one. So to implement a screenshot mechanism it would need to be hardcoded to a button.
Secondly, you're definitely building Qt the wrong way here. You can't build them separately like that. That assets file is where all your fonts are so that you don't need heaps of random files spread around like on the SDL version. Everything inside the PPSSPPQt binary file. First, clean your dir: ~/build/ppsspp/Qt $ rm -rf *.a Makefile* .moc .ui .obj qrc_desktop_assets.cpp Then: ~/build/ppsspp/Qt $ qmake PPSSPPQt.pro ~/build/ppsspp/Qt $ make -j 4 |
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Messages In This Thread |
Screen capture in SDL (Ubuntu)? - Procyon - 07-08-2014, 03:38 AM
RE: Screen capture in SDL (Ubuntu)? - Procyon - 07-09-2014, 11:12 PM
RE: Screen capture in SDL (Ubuntu)? - xsacha - 07-10-2014 05:37 PM
RE: Screen capture in SDL (Ubuntu)? - Procyon - 07-10-2014, 10:33 PM
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