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Menu Loop with memory in Japanese games
06-20-2014, 12:17 AM
Post: #5
RE: Menu Loop with memory in Japanese games
I think we could actually notice that a game has selected reversed controls and warn you the first time, as long as it calls sceImposeSetLanguageMode(). There's no guarantee it will, though...

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RE: Menu Loop with memory in Japanese games - [Unknown] - 06-20-2014 12:17 AM

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