Earth Defense Force 2 Portable
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03-15-2013, 12:53 PM
(This post was last modified: 03-15-2013 01:03 PM by Elwood.)
Post: #6
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RE: Earth Defense Force 2 Portable on v0.6-754
Since there is no visible progress on the One Game That Matters, I've made some crash logs. Not one, mind you, but four.
One for the rev that made the game run, One for the one that broke it all, One for the one that broke it, but different, One for the latest rev, to rule the... Actually the latest rev does not rule at all, it still shows just the black screen, but the log is much shorter, so maybe anyone at all may check it out Latest rev (v0.7-89-g99ffdfd) here, rest are attached: 41:57:110 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 41:57:110 System.cpp:51 I[HLE]: PPSSPP v0.7-89-g99ffdfd 41:57:110 MemArena.cpp:366 I[MM]: Found valid memory base at 08C00000 after 32 tries. 41:57:110 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0D400000 (mirror at 0 @ 10C00000, uncached @ 10C00000) 41:57:125 Loaders.cpp:89 I[LOAD]: Identifying file... 41:57:125 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 41:57:125 PSPLoaders.cpp:80 I[LOAD]: ULJS00374 : ňť-šÉâÚś-ŔíŤŔ¬Ź´-ĺ PORTABLE 41:57:126 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 41:57:126 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 41:57:126 HLE\sceIo.cpp:231 I[HLE]: Starting up I/O... 41:57:126 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\ 41:57:126 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\ 41:57:126 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ 41:57:126 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ 41:57:134 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\PSP\PPSSPP_STATE 41:57:134 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\PSP\PPSSPP_STATE 41:57:134 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 41:57:140 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 41:57:181 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 15430020 41:57:182 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 41:57:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08d58900 size 00558900 taken=1 tag=ELF 41:57:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d58900 - 0a000000 size 012a7700 taken=0 tag=(untitled) 41:57:183 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 41:57:183 HLE\sceKernelModule.cpp:393 I[LOAD]: Module EDF2PSP: 00000000 089a341c 089a3434 41:57:183 HLE\HLE.cpp:227 I[HLE]: Syscall (sceJpeg,67f0ed84) unresolved, storing for later resolving 41:57:183 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 41:57:183 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named EDF2PSP, 2 funcs, 4 vars, resident 089a38c0 41:57:183 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0890fd3c 41:57:184 root I[BOOT]: EmuThread.cpp:99 Done. 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1505 276 = sceKernelCreateThread(name="User Main", entry=0890fe5c, prio=20, stacksize=49152) 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1622 __KernelReturnFromThread : root 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08d58900 size 00558900 taken=1 tag=ELF 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d58900 - 09ebd000 size 01164700 taken=1 tag=UserSbrk 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ebd000 - 09ff3c00 size 00136c00 taken=0 tag=(untitled) 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff3c00 - 09fffc00 size 0000c000 taken=1 tag=stack/User Main 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file 41:57:218 User Main I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:813 279=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,(...)) 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(279,asize=00000000,aptr=00000000,retptr=09fff5c0,00000000): faked (und ecryptable module) 41:57:338 User Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00000000 : 480 x 272 x 1 41:57:340 User Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00044000 : 480 x 272 x 1 41:57:352 User Main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d55540, 1024, 32, 0, 44100) 41:57:354 User Main E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(167769472) 41:57:354 User Main I[HLE]: HLE\sceKernelThread.cpp:1505 292 = sceKernelCreateThread(name="Monitor Main", entry=0896a320, prio=6f, stacksize=4096) 41:57:354 User Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=292, argSize=0, argPtr= 00000000 ) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 293 = sceKernelCreateThread(name="Loader Main", entry=089795f0, prio=4f, stacksize=4096) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 ) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 294 = sceKernelCreateThread(name="Audio Main", entry=08978204, prio=14, stacksize=14336) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=294, argSize=0, argPtr= 00000000 ) 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 295 = sceKernelCreateThread(name="Network Main", entry=0896ac50, prio=15, stacksize=4096) 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=295, argSize=0, argPtr= 00000000 ) 41:57:355 Network Main E[HLE]: HLE\sceNet.cpp:27 UNIMPL sceNetInit(poolsize=393216, calloutpri=16, calloutstack=0, netintrpri=16, netintrstack=0) 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocInit 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocctlInit 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocctlAddHandler 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocMatchingInit 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 296 = sceKernelCreateThread(name="Game Main", entry=08968aec, prio=5f, stacksize=409600) 41:57:356 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=296, argSize=0, argPtr= 00000000 ) 41:57:356 Game Main W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:" 41:57:356 Game Main W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:" 41:57:356 Game Main I[HLE]: HLE\sceIo.cpp:1377 sceIoIoCtl: Asked for start sector of file 298 41:57:356 Game Main I[HLE]: HLE\sceIo.cpp:1385 sceIoIoCtl: Asked for size of file 298 41:57:356 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstic k\PSP\SAVEDATA\ULJS00374INSTALL_DATA\EDF2.DAT (/PSP/SAVEDATA/ULJS00374INSTALL_DATA/EDF2.DAT) 41:57:356 Game Main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 41:57:356 Game Main E[HLE]: HLE\sceIo.cpp:730 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/ULJS00374INSTALL_DATA/EDF2.DAT, 40000001, 0000 0000) - file not found 41:57:372 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/jpn0.pgf (1428860 bytes) 41:57:372 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\jpn0.pgf (/font/jpn0.pgf) 41:57:373 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:378 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/jpn0.pgf 41:57:378 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn0.pgf (67660 bytes) 41:57:378 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn0.pgf (/font/ltn0.pgf) 41:57:379 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:379 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn0.pgf 41:57:379 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn1.pgf (63504 bytes) 41:57:379 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn1.pgf (/font/ltn1.pgf) 41:57:379 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn1.pgf 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn2.pgf (76692 bytes) 41:57:380 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn2.pgf (/font/ltn2.pgf) 41:57:380 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn2.pgf 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn3.pgf (71900 bytes) 41:57:380 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn3.pgf (/font/ltn3.pgf) 41:57:380 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn3.pgf 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn4.pgf (78920 bytes) 41:57:381 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn4.pgf (/font/ltn4.pgf) 41:57:381 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn4.pgf 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn5.pgf (76216 bytes) 41:57:382 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn5.pgf (/font/ltn5.pgf) 41:57:382 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:382 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn5.pgf 41:57:382 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn6.pgf (88716 bytes) 41:57:382 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn6.pgf (/font/ltn6.pgf) 41:57:382 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn6.pgf 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn7.pgf (84860 bytes) 41:57:383 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn7.pgf (/font/ltn7.pgf) 41:57:383 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn7.pgf 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn8.pgf (51432 bytes) 41:57:383 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn8.pgf (/font/ltn8.pgf) 41:57:383 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn8.pgf 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn9.pgf (50116 bytes) 41:57:384 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn9.pgf (/font/ltn9.pgf) 41:57:384 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn9.pgf 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn10.pgf (55788 bytes) 41:57:385 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn10.pgf (/font/ltn10.pgf) 41:57:385 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn10.pgf 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn11.pgf (54572 bytes) 41:57:385 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn11.pgf (/font/ltn11.pgf) 41:57:385 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn11.pgf 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn12.pgf (58352 bytes) 41:57:386 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn12.pgf (/font/ltn12.pgf) 41:57:386 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn12.pgf 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn13.pgf (57660 bytes) 41:57:386 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn13.pgf (/font/ltn13.pgf) 41:57:386 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn13.pgf 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn14.pgf (63388 bytes) 41:57:387 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn14.pgf (/font/ltn14.pgf) 41:57:387 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn14.pgf 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn15.pgf (62364 bytes) 41:57:388 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn15.pgf (/font/ltn15.pgf) 41:57:388 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn15.pgf 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/kr0.pgf (883164 bytes) 41:57:388 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\kr0.pgf (/font/kr0.pgf) 41:57:389 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/kr0.pgf 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:550 sceFontNewLib(09fed014, 09fed010) 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:279 Leaving PostAllocCallback::run 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:882 sceFontPixelToPointH(00013370, 22.000000, 09fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:893 UNIMPL sceFontPixelToPointV(00013370, 22.000000, 09fed010) 41:57:395 Game Main E[HLE]: HLE\sceFont.cpp:676 sceFontFindOptimumFont(00013370, 09fed040, 09fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:577 sceFontOpen(13370, 0, 0, 9fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:837 sceFontSetAltCharacterCode(00013370) (000025a1) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:873 sceFontSetResolution(00013370, 16.000000, 16.000000) 41:57:452 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 00044000 (480 x 272 x 1) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:665 sceFontClose(13374) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:567 sceFontDoneLib(00013370) 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 0000000c 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 00000008 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 0000000c 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 00000008 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:550 sceFontNewLib(09fed034, 09fed030) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:279 Leaving PostAllocCallback::run 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:882 sceFontPixelToPointH(00013370, 22.000000, 09fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:893 UNIMPL sceFontPixelToPointV(00013370, 22.000000, 09fed030) 41:57:537 Game Main E[HLE]: HLE\sceFont.cpp:676 sceFontFindOptimumFont(00013370, 09fed060, 09fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:577 sceFontOpen(13370, 0, 0, 9fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:837 sceFontSetAltCharacterCode(00013370) (000025a1) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:873 sceFontSetResolution(00013370, 16.000000, 16.000000) 41:57:569 Game Main W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit() 41:57:569 Game Main E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...) 41:57:586 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00044000 : 480 x 272 x 1 41:57:587 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 040fc000 : 480 x 272 x 1 41:57:591 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 0411c000 : 480 x 272 x 1 41:59:485 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 00044000 (480 x 272 x 1) 41:59:485 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 040fc000 (480 x 272 x 1) 41:59:486 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 0411c000 (480 x 272 x 1) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:469 UNIMPL sceAtracSetDataAndGetID(08d89050, 00020000) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:367 sceAtracGetRemainFrame(0, 089bd140) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:499 UNIMPL sceAtracSetLoopNum(0, -1) 42:11:418 Audio Main E[HLE]: HLE\sceAtrac.cpp:421 UNIMPL sceAtracReleaseAtracID(0) After that, black screen, does nothing more. |
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