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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
02-18-2014, 10:18 PM (This post was last modified: 02-18-2014 10:26 PM by solarmystic.)
Post: #91
RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
@Oblivion

Thanks for the feedback, I was wondering whether or not it worked on your end.

And thanks for the last bit about the dx9sdk submodule too, that portion of the FAQ was written long before that submodule became a mandatory requirement.

It's rather odd that the "git submodule update --init" line would freeze the terminal like that. It sometimes takes quite a while for the program to enumerate all of the files to determine which ones to update, especially if there's been a major submodule update recently (e.g. the FFMPEG one), but it should not ever completely freeze it. That's abnormal, and it hasn't ever happened to me before.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013) - solarmystic - 02-18-2014 10:18 PM

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