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Custom PPSSPP shaders
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01-09-2014, 11:30 AM
(This post was last modified: 01-09-2014 11:40 AM by naoan.)
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RE: Custom PPSSPP shaders
Follow the instruction on the first post, Lunamoo does better job explaining it than I could do
![]() By the way you can also control the bloom amount by changing the value inside the fxaa_nat_bloom.fsh, specifically these lines : Code: float amount = 0.375; // suitable range = 0.00 - 1.00Comparison : Amount = 0.375 ![]() Amount = 0.60
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