Half-Minute Hero
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02-10-2013, 05:29 PM
(This post was last modified: 02-10-2013 05:52 PM by EvilKingStan.)
Post: #3
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RE: Half-Minute Hero [Git 309]
(02-10-2013 05:01 PM)[Unknown] Wrote: Those are vertex cache bugs. I'm gonna try to take a stab at that today maybe. There's a sequel? I could have sworn it was cancelled because the first one didn't have good sales. Do you know anywhere I could buy that? EDIT: I tried turning off vertex cache and that does fix all the bugs, and miraculously the game still runs full speed on android. (For me at least the game would be completely destroyed if it didn't.) Also fixes a bug in Mimana Iyar, but doesn't ix more severe graphics bugs. Like the graphics in Felghana being bloated, the ghost-images in Mortal Kombat, the info boxes and menus in Phantom Brave being bloated to the point of being unusable. Things like that. It seems that most of the seriously broken graphics are just because the image is being rendered too largely. Like in Final Fantasy 20th anniversary, You only see a quarter of your character sprite, but it takes up the entire space where the character should be. Read somewhere else Henrik said it was because frame buffer-texture wasn't complete yet. But you probably knew that. |
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