Custom PPSSPP shaders
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03-06-2017, 10:47 AM
(This post was last modified: 03-06-2017 11:22 AM by LunaMoo.)
Post: #317
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RE: Custom PPSSPP shaders
Made one more correction to that Lottes variant as I broke scale functionality by a bit in previous edit ~ again translated shaders are annoying to debug.;c
Edit: Oh and before I forget about it, if @Nick001 is reading this or anyone else who's interested in animating some effects in post process shader properly at 60Hz in games that have 30fps or worse - variable framerate, you can now just add to ini: Code: 60fps=True http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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