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CGI cutscene aliasing/low resolution
09-01-2015, 04:36 AM
Post: #5
RE: CGI cutscene aliasing/low resolution
(09-01-2015 01:35 AM)cybercjt Wrote:  
(09-01-2015 01:01 AM)sandbox424 Wrote:  
(08-31-2015 10:32 PM)LunaMoo Wrote:  By cutscenes you probably mean movies. Even if they often were made in game engine and look similar to the rest of the game they are actually pre-rendered so no suprise that rendering resolution has no effect on it.
If you even see a difference by changing resolution it's just caused by screen scaling filter which by default blurrs everything up when you mix small rendering res with high display res.

so is there a way to enhance the cutscenes/movies?

hmmm I think nope, unless the cutscenes are rendering in Real Time (God Eater games, Dissidia games, Kingdom Hearts: BBS etc.)
Well that sucks. I'd hate to have to keep changing back to 1x render resolution just to get rid of the aliasing. It's really weird how that works
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RE: CGI cutscene aliasing/low resolution - sandbox424 - 09-01-2015 04:36 AM

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