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[AdHoc] Compatibility List [STOPPED]
07-25-2014, 10:25 PM
Post: #466
RE: [AdHoc] Compatibility List
Please make Bleach Heat the Soul 7 works T_T, now I can see my opponent in the room but after I click on him it gets back to menu xD.
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07-26-2014, 09:07 AM
Post: #467
RE: [AdHoc] Compatibility List
Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the party
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07-26-2014, 09:51 AM (This post was last modified: 07-26-2014 09:56 AM by GuenosNoLife.)
Post: #468
RE: [AdHoc] Compatibility List
(07-23-2014 07:43 PM)Heoxis Wrote:  Miami Vice-The Game works multiplayer Big Grin on new build but second player lags abnormally

(07-24-2014 08:05 PM)StarfyS Wrote:  Title : Sunday Vs Magazine Shuuketsu! Choujou Daikessen (JPN)
Version : v0.9.8-1699 AdamN version
Compatability : Work
This is the only game i've gotten to work so far.
Both emulators had everything under system->emulation disabled
Adhoc server being used is pro.coldbird.net

(07-25-2014 09:36 PM)Virtualchronos Wrote:  White knight chronicles origins : WORK !!! v9.9.22 Adamn version

Added, thanks you!

(07-24-2014 11:30 PM)Virtualchronos Wrote:  By the way Yu-Gi-oh GX tag force seemed to finaly work three releases ago
And white knight chronicles work since last release
Sonic rivals 1&2 are menu blocked
Yu-Gi-Oh GX Tag Force 1 or all ?

(07-26-2014 09:07 AM)Heoxis Wrote:  Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the party
What build / post AdamN (here thread) you using ?

Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64
Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3
Phone: ZenFone 2 ZE550ML
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07-26-2014, 10:03 AM (This post was last modified: 07-26-2014 10:10 AM by Heoxis.)
Post: #469
RE: [AdHoc] Compatibility List
(07-26-2014 09:07 AM)Heoxis Wrote:  Phantasy Star 1 can see host and join but after you start a game it freeze and host leave the party

What build / post AdamN (here thread) you using ?
[/quote]

Post #450 btw Dragoneer's Aria works on this build too Killzone Liberation works but too slow since you need v1000 to use And Untold Legends The Warrior's Code
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07-26-2014, 11:08 AM (This post was last modified: 07-26-2014 11:34 AM by AdamN.)
Post: #470
RE: [AdHoc] Compatibility List
Here is a new build:
* Reducing the lags after joining a host in Lord of Arcana (usually happened on player that's running too slow/low speed), this will also affect other games with lag/disconnection issue
* Fixed some of the possible crashing replace functions
* Tried to make this build to be compatible with old savestate (not sure whether this works or not though)

Note: If you ever create a savestate using my previous build, that savestate could be broken, you should use/load savestate created from official build
It might be best not to create a savestate using my recent builds.

Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: i've tried to trackdown the crash on Lord of Arcana, but so far i can only see Replace_strcmp, while there are other kind of crashes also but it only shows the location at the JIT Loop, so i don't really know from which instruction those crashes are.

My Modified PPSSPP (old version):
=========================
Win32: https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win64: https://www.dropbox.com/s/dujdrcnec3nryrq/PPSSPPWindows64.zip?dl=0
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07-26-2014, 11:45 AM (This post was last modified: 07-26-2014 11:47 AM by Zinx777.)
Post: #471
RE: [AdHoc] Compatibility List
(07-22-2014 04:49 PM)AdamN Wrote:  
(07-22-2014 03:46 PM)xCrashdayx Wrote:  Well here we go again Big Grin
Build used


Need for Speed Most Wanted 5-1-0
WORKING


Fifa Street 2
WORKING


Soul Calibur Broken Destiny
WORKING


Full Metal Alchemist Brotherhood
WORKING


Hellboy Science of Evil
WORKING


Tekken 5 DR
WORKING


IMPORTANT: After the host created the game/lobby/room you have to join really fast (button mashing!) you have maybe a 3 second time frame to join Big Grin

PS: @AdamN If you have a PayPal Account i would gladly donate something to you ! Because you fixed Tekken 5 DR <3
Yep, it will get invalid address and causing freezing/black screen if you stay in lobby too long,
wait for the "fake" PSP thread implementation for a proper fix (it will makes many adhoc games to work)
Actually i was able to make soul calibur stable even if staying in lobby for a long time by using a certain value for the callback cycles, but that value seems to cause issue with other games, so i decided not to use it anymore.

But nice to see many games became working Big Grin

PS: i do have paypal but i'm doing it just for my own curiousity about multiplayer implementation on various emulators ^_^
if you wanted to donate you can donate to the official PPSSPP project for making this emulator Smile


(07-22-2014 04:28 PM)Mugetzu Wrote:  @AdamN The Kingdom Hearts BBS even still can not start any rounds

so close but so far T_T

here the log console (that is repeated endlessly when you try to start the round)

PS: Awesome progress in the others games like Metal Gear Peace walker! Big Grin

The log didn't shows any adhoc issue, but those error could be related to the Adhoc Matching callback issue, and i'll need to wait for the "fake" PSP thread implementation to be able to make the callback work properly
Then u wanna see this: http://ngemu.com/threads/the-wifi-missio...n.164105/.
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07-26-2014, 11:47 AM
Post: #472
RE: [AdHoc] Compatibility List
(07-26-2014 11:08 AM)AdamN Wrote:  Here is a new build:
* Reducing the lags after joining a host in Lord of Arcana (usually happened on player that's running too slow/low speed), this will also affect other games with lag/disconnection issue
* Fixed some of the possible crashing replace functions
* Tried to make this build to be compatible with old savestate (not sure whether this works or not though)

Note: If you ever create a savestate using my previous build, that savestate could be broken, you should use/load savestate created from official build
It might be best not to create a savestate using my recent builds.

Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: i've tried to trackdown the crash on Lord of Arcana, but so far i can only see Replace_strcmp, while there are other kind of crashes also but it only shows the location at the JIT Loop, so i don't really know from which instruction those crashes are.

Check if Miami Vice The Game lag is adhoc problem or a graphic problem :O second player always lags :O
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07-26-2014, 11:57 AM (This post was last modified: 07-26-2014 12:03 PM by AdamN.)
Post: #473
RE: [AdHoc] Compatibility List
(07-26-2014 11:47 AM)Heoxis Wrote:  
(07-26-2014 11:08 AM)AdamN Wrote:  Here is a new build:
* Reducing the lags after joining a host in Lord of Arcana (usually happened on player that's running too slow/low speed), this will also affect other games with lag/disconnection issue
* Fixed some of the possible crashing replace functions
* Tried to make this build to be compatible with old savestate (not sure whether this works or not though)

Note: If you ever create a savestate using my previous build, that savestate could be broken, you should use/load savestate created from official build
It might be best not to create a savestate using my recent builds.

Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

PS: i've tried to trackdown the crash on Lord of Arcana, but so far i can only see Replace_strcmp, while there are other kind of crashes also but it only shows the location at the JIT Loop, so i don't really know from which instruction those crashes are.

Check if Miami Vice The Game lag is adhoc problem or a graphic problem :O second player always lags :O
Initially the lag issue on Client/Join was due to hardware performance (lower than 100%) while the host is running 100% and causing the socket buffer to be full on the slow player.
One player is sending many data too fast but the other player can't read/process it fast enough and piling up in the buffer.

@ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month

My Modified PPSSPP (old version):
=========================
Win32: https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win64: https://www.dropbox.com/s/dujdrcnec3nryrq/PPSSPPWindows64.zip?dl=0
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07-26-2014, 12:04 PM
Post: #474
RE: [AdHoc] Compatibility List
@ Adamn: I hope u succeed u work very good.
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07-26-2014, 02:15 PM
Post: #475
RE: [AdHoc] Compatibility List
Will you commit your adhoc code even not finish (before next month
) ?
(07-26-2014 11:57 AM)AdamN Wrote:  @ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month

I want to be a crash fixer
PM me if you want to me look a game
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07-26-2014, 02:25 PM
Post: #476
RE: [AdHoc] Compatibility List
(07-26-2014 02:15 PM)sum2012 Wrote:  Will you commit your adhoc code even not finish (before next month
) ?
(07-26-2014 11:57 AM)AdamN Wrote:  @ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month

Of course, i'll commit it later Smile

Ah i forgot i haven't upload the VBA-M Linking sourcecode also XD (kinda feels lazy to clean up all the commented testing codes)

My Modified PPSSPP (old version):
=========================
Win32: https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win64: https://www.dropbox.com/s/dujdrcnec3nryrq/PPSSPPWindows64.zip?dl=0
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07-26-2014, 03:18 PM
Post: #477
RE: [AdHoc] Compatibility List
Thanks @AdamN

I want to be a crash fixer
PM me if you want to me look a game
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07-26-2014, 04:13 PM
Post: #478
RE: [AdHoc] Compatibility List
Thanx for Adhoc but for people phantasy star portable 1 can enter the host room but can't start mission
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07-26-2014, 06:19 PM (This post was last modified: 09-06-2018 04:46 PM by AdamN.)
Post: #479
RE: [AdHoc] Compatibility List
I was able to play Lord of Arcana and it was stable when i was testing to "borrow" idle1 thread for matching callback, but i can only do it once XD
the next time i tried again it always stuck when both player entering the mission/quest door and the game started loading the mission/quest Sad

Edit: Looks like i was able to make it work the 2nd time O.o
It seems the Host need to be on the computer that runs Slower than the Client (i'm using VirtualBox as the Host and Join from my real computer)

Here is the new builds:
Win32 : https://www.dropbox.com/s/iowb4kr00nzbs7...s.zip?dl=0
Win64 : https://www.dropbox.com/s/dujdrcnec3nryr...4.zip?dl=0


Attached File(s) Thumbnail(s)
   

My Modified PPSSPP (old version):
=========================
Win32: https://www.dropbox.com/s/iowb4kr00nzbs7k/PPSSPPWindows.zip?dl=0
Win64: https://www.dropbox.com/s/dujdrcnec3nryrq/PPSSPPWindows64.zip?dl=0
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07-26-2014, 06:58 PM (This post was last modified: 07-26-2014 11:05 PM by Heoxis.)
Post: #480
RE: [AdHoc] Compatibility List
(07-26-2014 06:19 PM)AdamN Wrote:  I was able to play Lord of Arcana and it was stable when i was testing to "borrow" idle1 thread for matching callback, but i can only do it once XD
the next time i tried again it always stuck when both player entering the mission/quest door and the game started loading the mission/quest Sad

Edit: Looks like i was able to make it work the 2nd time O.o
It seems the Host need to be on the computer that runs Slower than the Client (i'm using VirtualBox as the Host and Join from my real computer)

Here is the new builds:
Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip
Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip

I do that the same thing Host VirtualBox and Join real one nice work on LoA :O and phantasy star 1 still cant enter missions together
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