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Fate/Unlimited Codes
05-05-2013, 09:35 AM
Post: #16
RE: Fate/Unlimited Codes
so in v0.7.5 there is no graphical glitch? how bout its fps?
if there is no glitch on v0.7.5 i will try it ^_^V
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05-05-2013, 10:03 AM
Post: #17
RE: Fate/Unlimited Codes
I really dont remember which version it was. What phone are you using iricecake?

Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
Android 4.4.2 (CM11): Samsung Galaxy S3 @ 4x1.6 Ghz CPU, 600Mhz GPU
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05-05-2013, 02:49 PM
Post: #18
RE: Fate/Unlimited Codes
Andorid 4.0 OS
Allwinner many core A13 Processor
DDR2 512MB, 4GB

i copied it on net.. i search for the specs on my tablet Smile
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05-10-2013, 11:03 AM (This post was last modified: 05-11-2013 07:19 PM by NGboo.)
Post: #19
RE: Fate/Unlimited Codes
In the latest version (0.7.6-490), the BGM plays (unlike before), but it's a bit loud (decreasing the volume doesn't affect it), and the SFX are still a little bit crackling. Smile

edit:
0.7.6-515 - SFX and BGM are emulated flawlessly! The only graphical glitch that I've noticed is during the last step of Archer's UBW - the letters are invisible (without buffered rendering) or covered with the rectangle, which is filled with (animated) parts of current on-screen graphics (with buffered rendering turned on).

It looks like this:
[Image: Fate-glitch-1_zps3d5574e9.jpg]
[Image: Fate-glitch-2_zps8d752939.jpg]

BTW, I'm amazed by the progress of this emulator. Bravo for the programmers! Smile
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05-15-2013, 05:44 PM
Post: #20
RE: Fate/Unlimited Codes
In 0.7.6.-593 - the game hangs after a while.
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05-15-2013, 07:43 PM (This post was last modified: 05-15-2013 09:07 PM by solarmystic.)
Post: #21
RE: Fate/Unlimited Codes
(05-15-2013 05:44 PM)NGboo Wrote:  In 0.7.6.-593 - the game hangs after a while.

Please give the platform you're testing on, thanks.

EDIT:- Confirmed. I suspect the cause is similar to the Mortal Kombat issue, thanks for reporting.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-15-2013, 07:56 PM
Post: #22
RE: Fate/Unlimited Codes
(05-10-2013 11:03 AM)NGboo Wrote:  In the latest version (0.7.6-490), the BGM plays (unlike before), but it's a bit loud (decreasing the volume doesn't affect it), and the SFX are still a little bit crackling. Smile

edit:
0.7.6-515 - SFX and BGM are emulated flawlessly! The only graphical glitch that I've noticed is during the last step of Archer's UBW - the letters are invisible (without buffered rendering) or covered with the rectangle, which is filled with (animated) parts of current on-screen graphics (with buffered rendering turned on).

It looks like this:
[Image: Fate-glitch-1_zps3d5574e9.jpg]
[Image: Fate-glitch-2_zps8d752939.jpg]

BTW, I'm amazed by the progress of this emulator. Bravo for the programmers! Smile
Strange... Persona 3 has the exact same issue when selecting enemies to attack.
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05-16-2013, 07:54 AM
Post: #23
RE: Fate/Unlimited Codes
(05-15-2013 07:43 PM)solarmystic Wrote:  
(05-15-2013 05:44 PM)NGboo Wrote:  In 0.7.6.-593 - the game hangs after a while.

Please give the platform you're testing on, thanks.

I'm testing it on Windows.
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05-18-2013, 11:21 PM
Post: #24
RE: Fate/Unlimited Codes
from the version v0.7.6-644 and up, i have broken graphics Sad! im using an android by the way
[Image: 2utkyvb.png]
i have tried without hardware transform and also without media engine etc, etc, and nothing D: plz fix thiss
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05-26-2013, 11:56 AM
Post: #25
RE: Fate/Unlimited Codes
everything is working perfect now Big Grin! including the sound! i can hear the music and voices of the characters at fighting and all! build v0.7.6-828 on android ~~ thank you so much Smile
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06-23-2013, 10:00 AM
Post: #26
RE: Fate/Unlimited Codes
In 0.7.6-1564 (windows 7 32bit), there are no more glitches in Archer's UBW (buffered rendering off) - all letters are visible! Smile I think that now F/UC is emulated 100%.
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07-02-2013, 04:22 PM (This post was last modified: 07-02-2013 04:22 PM by setite.)
Post: #27
RE: Fate/Unlimited Codes
v0.8.1-74-g88b9fa7 (windows 32bit)

Rin's light attack consistently causes the client to immediately crash (oddly only when the player does it). I haven't been able to reproduce anything similar with the other characters. With or without buffred rendering enabled.
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08-13-2013, 12:11 PM
Post: #28
RE: Fate/Unlimited Codes
(07-02-2013 04:22 PM)setite Wrote:  v0.8.1-74-g88b9fa7 (windows 32bit)

Rin's light attack consistently causes the client to immediately crash (oddly only when the player does it). I haven't been able to reproduce anything similar with the other characters. With or without buffred rendering enabled.

The problem still exist(0.8.1-1275 x86)

1.Start a battle and choose Rin as your character
2.There is 99% PPSSPP to crash if you are at certain distance of the other character and press the O button...if you are not close enough,ppsspp will not crash.

It doesn't happen on 0.8.1-589 in non-buffered mode and when she shoot that thing,for a split second almost always some weird gfx bug is appear.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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08-22-2013, 04:38 PM (This post was last modified: 08-22-2013 04:47 PM by hollowfeel.)
Post: #29
RE: Fate/Unlimited Codes
in my view this game in Emu the fullspeedd i slower than in PSP how do i do i use farp and its always show20FPS

okay i think some body dont uderstand what i said

ok plz compare 2 video in youtube


1.
http://www.youtube.com/watch?v=0GZoyqHwQM8
inpsp
2.
http://www.youtube.com/watch?v=SEmEHnfisB4
in Ppsspp
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08-22-2013, 04:54 PM
Post: #30
RE: Fate/Unlimited Codes
It was always working like that...no fix yet
The thing I like about this game is that there are many combos and the battles are fast...sadly the game is running slow on ppsspp

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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