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[Playable] Dragonball Z: Tenkaichi Tag Team Demo
05-09-2013, 12:04 PM (This post was last modified: 08-31-2013 11:56 AM by mupralsh.)
Post: #1
[Playable] Dragonball Z: Tenkaichi Tag Team Demo
Region : EU
Format : EBOOT
Version : v0.7.6-492-g6048f11
Game ID : NPEH90042
OS : Win
Compatibility : Nothing
Notes : Same log as full game
Download

Code:
00:57:307 EmuThread.cpp:75 I[BOOT]: Done.
00:57:716 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
01:01:511 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
01:01:511 System.cpp:70 I[HLE]: PPSSPP v0.7.6-492-g6048f11
01:01:511 MemArena.cpp:370 I[MM]: Found valid memory base at 0B000000 after 41 tries.
01:01:511 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0CCC0000 (mirror at 0 @ 13000000, uncached @ 13000000)
01:01:571 Loaders.cpp:100 I[LOAD]: Identifying file...
01:01:572 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
01:01:572 PSPLoaders.cpp:67 I[LOAD]: NPEH90042 : Dragon Ball Z: Tenkaichi Tag Team Demo
01:01:573 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:01:573 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
01:01:573 HLE\sceIo.cpp:244 I[HLE]: Starting up I/O...
01:01:573 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
01:01:573 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
01:01:573 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
01:01:573 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
01:01:574 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
01:01:574 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
01:01:607 HLE\sceKernel.cpp:125 I[HLE]: Kernel initialized.
01:01:639 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
01:01:689 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 119E9020
01:01:689 Util\BlockAllocator.cpp:149 E[HLE]: Position 08804040 does not align to grain. Grain will be off.
01:01:693 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:01:693 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
01:01:693 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804040 - 08b65440 size 00361400 taken=1 tag=ELF
01:01:693 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08b65440 - 0a000000 size 0149abc0 taken=0 tag=(untitled)
01:01:693 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
01:01:693 HLE\sceKernelModule.cpp:401 I[LOAD]: Module DBTVS: 08af6770 08a65134 08a6514c
01:01:693 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named DBTVS, 2 funcs, 4 vars, resident 08a65b24
01:01:694 HLE\sceKernelModule.cpp:712 I[LOAD]: Module entry: 08804040
01:01:735 root         N[BOOT]: EmuScreen.cpp:97 Loading C:\psp\ppsspp1\dbzttt\NPEH90042\EBOOT.PBP...
01:01:736 root         I[HLE]: HLE\sceKernelThread.cpp:1785 276=sceKernelCreateThread(name=, entry=08804160, prio=3d, stacksize=4096)
01:01:736 root         I[HLE]: HLE\sceKernelThread.cpp:1828 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
01:01:736 root         I[HLE]: HLE\sceKernelThread.cpp:1917 __KernelReturnFromThread: 0
01:01:736              I[HLE]: Util\BlockAllocator.cpp:310 -----------
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804040 - 08b65440 size 00361400 taken=1 tag=ELF
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 08b65440 - 09f45800 size 013e03c0 taken=1 tag=UserSbrk
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f45800 - 09ffec00 size 000b9400 taken=0 tag=(untitled)
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffec00 - 09fffc00 size 00001000 taken=1 tag=stack/
01:01:736              I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
01:01:738              E[HLE]: HLE\sceKernelThread.cpp:2557 sceKernelExtendThreadStack(00020000, 088044b0, 00000000) - Not fully supported
01:01:738              W[HLE]: HLE\sceKernelThread.cpp:1610 1440=sceKernelCheckThreadStack()
01:01:738              E[HLE]: HLE\sceKernelModule.cpp:902 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
01:01:738              E[HLE]: HLE\sceKernelMemory.cpp:562 UNIMPL sceKernelPrintf(08a75784, 08a75750, 00000000, 00000000)
01:01:738              E[HLE]: HLE\sceKernelMemory.cpp:563 libc:%s: something wrong 0x%08X

01:01:738              E[CPU]: Mips\MIPSInt.cpp:195 BREAK!
01:01:738              I[HLE]: HLE\sceKernelThread.cpp:1972 sceKernelExitDeleteThread(0)
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 274: Module "DBTVS": name=DBTVS gp=08af6770 entry=08804040
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 275: Thread "root": pc= 08000014 sp= 09fffe00     DORMANT  (wt=0 wid=0 wv= 00000000 )
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 277: MemoryPart "UserSbrk": MemPart: 08b66000 - 09f463c0    size: 013e03c0
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:452 KO 278: LwMutex "": -
02:12:213 idle0        I[HLE]: HLE\sceKernel.cpp:136 Shutting down kernel - 6 kernel objects alive
02:12:213 HLE\sceKernelMemory.cpp:187 I[HLE]: Shutting down user memory pool:
02:12:213 Util\BlockAllocator.cpp:310 I[HLE]: -----------
02:12:213 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
02:12:213 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down "kernel" memory pool:
02:12:213 Util\BlockAllocator.cpp:310 I[HLE]: -----------
02:12:213 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
02:12:214 MemMap.cpp:101 I[MM]: Memory system shut down.
02:12:216 Config.cpp:241 I[LOAD]: Config saved: ppsspp.ini
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08-11-2013, 04:47 PM
Post: #2
RE: [Nothing]Dragonball Z: Tenkaichi Tag Team Demo
PPSSPP v0.8.1-1173 Windows x86

Full playable Big Grin

But it have the same screen problem like the full game Sad

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-12-2013, 04:55 AM
Post: #3
RE: [Nothing]Dragonball Z: Tenkaichi Tag Team Demo
it's actually not a blackscreen,it just the texture became black but you can still see the character moving when there a light from ki.if buffered render is enable the black screen got fixed but it encounter some glitch.so it not like it was nothing,but buffered rendering really slow the emulation on android obviously,and buffered rendering is not suite to merged with frameskip either.
buffered rendering+frameskip+bug=bad gameplay
just need to waiting for a fixed.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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08-12-2013, 05:14 PM (This post was last modified: 08-12-2013 05:27 PM by Superearth958.)
Post: #4
RE: [Nothing]Dragonball Z: Tenkaichi Tag Team Demo
(08-12-2013 04:55 AM)aki21 Wrote:  it's actually not a blackscreen,it just the texture became black but you can still see the character moving when there a light from ki.if buffered render is enable the black screen got fixed but it encounter some glitch.so it not like it was nothing,but buffered rendering really slow the emulation on android obviously,and buffered rendering is not suite to merged with frameskip either.
buffered rendering+frameskip+bug=bad gameplay
just need to waiting for a fixed.

I mean this Screen Problem :
   

There was a blackscreen Problem but it's fixed not too Long ago

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-12-2013, 05:58 PM
Post: #5
RE: [Nothing]Dragonball Z: Tenkaichi Tag Team Demo
The game is working fine on 0.8.1-974 and below but somewhere between 974 and 1055 started having those problems and it's still acting the same way on 1275

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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08-31-2013, 11:57 AM
Post: #6
RE: [Playable] Dragonball Z: Tenkaichi Tag Team Demo
Updated the title and compatibility list. Smile

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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09-23-2013, 03:01 PM
Post: #7
RE: [Playable] Dragonball Z: Tenkaichi Tag Team Demo
Is the problem down to emulator or iso/cso? I am currently using a cso file of the game and experiancing the same poor sceen quality. Dying to play this game properly Sad hope I can fix it soon.
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