Post Reply 
 
Thread Rating:
  • 2 Votes - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
PPSSPP new test build for playing online over Ad-hoc
03-26-2020, 09:56 AM (This post was last modified: 03-26-2020 01:21 PM by AdamN.)
Post: #31
RE: PPSSPP new test build for playing online over Ad-hoc
(02-15-2020 06:42 AM)AdamN Wrote:  Updated test build to fix GvG Next Plus, but i don't really like this fix since it's being forceful Sad
Let me know if it breaks any other game, especially PSP2

Windows 32bit & 64bit builds: https://www.dropbox.com/s/azy0qu88lolu5m...t.zip?dl=0
Android ARMv7 32bit build: https://www.dropbox.com/s/9df9wl6q1oz1ht...2.apk?dl=0
Android ARMv8 64bit build: https://www.dropbox.com/s/xk6wrdql4un4si...4.apk?dl=0
*For Windows: You may need to download the latest dev build v1.9.3 from here first, and then put the Test EXE in the same folder with the regular PPSSPP EXE

WARNING! Sometimes you may no longer be able to load your old SaveStates, and Saving State with these test builds might also no longer works when loaded on official PPSSPP, so make sure you have a backup!


Debug Builds for Crashes/Forced close
Debug v193test-289-g8048977ba: https://www.dropbox.com/s/q6569gbo3dtxh4...a.zip?dl=0
Debug v193test-355-g3f382ec9d: https://www.dropbox.com/s/9uqykbrgdon6nj...d.zip?dl=0
Debug v193test-481-gd0e2aa3a4: https://www.dropbox.com/s/dzg5c3zrrotr5f...4.zip?dl=0
Debug v193test-575-g8b6d2f902: https://www.dropbox.com/s/73k825tntvmmlt...2.zip?dl=0
*Use debug version if you're getting consistent crashes/forced close to get more information on the crash, please test it also on official dev build from https://buildbot.orphis.net/ppsspp/ to see if the crash also occurred with official builds

PS: Debug version is much slower than regular release version but have verbose log level


Testing Multiple-instance of PPSSPP on a single PC
1). Use this Networking Settings

2). Exit PPSSPP to make sure settings are saved, also make sure PPSSPP EXE are not blocked by firewall
3). Run PPSSPP EXE multiple times, and play the game, no longer need to change any settings
4). When you're done playing using multiple PPSSPP from the same folder, Do Not Exit/Close-down multiple PPSSPP nearly at the same time, otherwise there is a risk of corrupting PPSSPP settings!

- Updated to the latest official commits (which might fix the random crash/black screen)
- Fixed possible crash when Exiting PPSSPP or ending game
- Fixed load save state issue on save states created from earlier test builds

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
Find all posts by this user
Quote this message in a reply
03-29-2020, 02:32 AM
Post: #32
RE: PPSSPP new test build for playing online over Ad-hoc
AdamN, any reason your latest builds do not work with mobile data? Trying to connect FFT WotL to myneighborsushicat but it keeps throwing a "can't bind port 80." Any idea about that particular situation?
Find all posts by this user
Quote this message in a reply
03-30-2020, 10:50 AM (This post was last modified: 03-30-2020 08:45 PM by Zinx777.)
Post: #33
RE: PPSSPP new test build for playing online over Ad-hoc
Replaying here about issues I know people got with the build:
1.Sometimes you cant see each other on lobbies when you use UPNP on (without VPN).
You can see this the most on Tekken 6 it would randomly work or not and even error out.
2.One person can see the other but not the other way around.
3.PPSSPP might crash.
These 2 issues is something i see with more than 1 or 2 people not including myself.
Find all posts by this user
Quote this message in a reply
04-01-2020, 06:17 AM
Post: #34
RE: PPSSPP new test build for playing online over Ad-hoc
I am using your build of 03/22/2020 and I had 2 problems (all the tests are without UPNP):
- Playing on a local network no longer works, works on 1.9.3 stable.
- On Monster Hunter Portable 3rd HD Ver., If two people are in a lobby and someone leaves, you can no longer join the same lobby, you must recreate it or change the ID of the lobby, cannot reproduce on 1.9.3 stable.
Find all posts by this user
Quote this message in a reply
04-05-2020, 01:48 AM (This post was last modified: 04-05-2020 02:04 AM by AdamN.)
Post: #35
RE: PPSSPP new test build for playing online over Ad-hoc
(04-01-2020 06:17 AM)broxor Wrote:  I am using your build of 03/22/2020 and I had 2 problems (all the tests are without UPNP):
- Playing on a local network no longer works, works on 1.9.3 stable.
- On Monster Hunter Portable 3rd HD Ver., If two people are in a lobby and someone leaves, you can no longer join the same lobby, you must recreate it or change the ID of the lobby, cannot reproduce on 1.9.3 stable.
Hi, thanks for the feedback Smile

Hmm.. 03/22/2020 as in posted date? which is not the latest one i think, so please use the latest one (which was posted on 03/26/2020).

Also, when you said "local network" was it LAN or localhost(same PC) didn't works either?

Anyway, currently i couldn't even make Naruto Ninja Heroes 3 to work anymore on localhost, even my older test builds no longer works (it was working flawlessly before) Huhi wondered if it's something related to recent Windows 10 Update

Btw, you can try using the Debug version i posted to findout which older test build that still works

(03-29-2020 02:32 AM)MistPhoenix Wrote:  AdamN, any reason your latest builds do not work with mobile data? Trying to connect FFT WotL to myneighborsushicat but it keeps throwing a "can't bind port 80." Any idea about that particular situation?

Most mobile data connection doesn't allow port forwarding, and public adhoc server like sushicat need port forwarding feature, alternatively you can use VPN service like Speedify to play on public adhoc server using mobile data.

If you see "Failed to bind port ..." it means you need to change Port Offset, and if you're on android the Port Offset need to be higher than 1024 because android doesn't allow binding on port lower than 1024, and all players need to use the same Port Offset value to play together.

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
Find all posts by this user
Quote this message in a reply
04-05-2020, 12:24 PM (This post was last modified: 04-05-2020 12:30 PM by Zinx777.)
Post: #36
RE: PPSSPP new test build for playing online over Ad-hoc
(04-05-2020 01:48 AM)AdamN Wrote:  
(04-01-2020 06:17 AM)broxor Wrote:  I am using your build of 03/22/2020 and I had 2 problems (all the tests are without UPNP):
- Playing on a local network no longer works, works on 1.9.3 stable.
- On Monster Hunter Portable 3rd HD Ver., If two people are in a lobby and someone leaves, you can no longer join the same lobby, you must recreate it or change the ID of the lobby, cannot reproduce on 1.9.3 stable.
Hi, thanks for the feedback Smile

Hmm.. 03/22/2020 as in posted date? which is not the latest one i think, so please use the latest one (which was posted on 03/26/2020).

Also, when you said "local network" was it LAN or localhost(same PC) didn't works either?

Anyway, currently i couldn't even make Naruto Ninja Heroes 3 to work anymore on localhost, even my older test builds no longer works (it was working flawlessly before) Huhi wondered if it's something related to recent Windows 10 Update

Btw, you can try using the Debug version i posted to findout which older test build that still works

(03-29-2020 02:32 AM)MistPhoenix Wrote:  AdamN, any reason your latest builds do not work with mobile data? Trying to connect FFT WotL to myneighborsushicat but it keeps throwing a "can't bind port 80." Any idea about that particular situation?

Most mobile data connection doesn't allow port forwarding, and public adhoc server like sushicat need port forwarding feature, alternatively you can use VPN service like Speedify to play on public adhoc server using mobile data.

If you see "Failed to bind port ..." it means you need to change Port Offset, and if you're on android the Port Offset need to be higher than 1024 because android doesn't allow binding on port lower than 1024, and all players need to use the same Port Offset value to play together.
The same user broxor told me on DM that soul calibur stopped working even on the latest build (and i know 1 more got the issue too).
https://imgur.com/a/JsylVHd
Find all posts by this user
Quote this message in a reply
04-06-2020, 08:45 PM
Post: #37
RE: PPSSPP new test build for playing online over Ad-hoc
Here is an (semi) updated compatbility list that is based on the test builds by AdamN :
https://docs.google.com/spreadsheets/d/1...sp=sharing
Find all posts by this user
Quote this message in a reply
04-07-2020, 04:09 AM
Post: #38
RE: PPSSPP new test build for playing online over Ad-hoc
I've been wanting Bleach: Heat The Soul 7 to work on here for a while. Any chance it could be possible to get this to work? I have a group of people looking to develop the metagame but we have about 2 ways we can play the game online which are both unreliable.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: