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Metal Gear Solid: Peace Walker
01-06-2014, 04:28 PM (This post was last modified: 01-06-2014 05:03 PM by cns00.)
Post: #346
RE: Metal Gear Solid Peace Walker
i want to ask a question

someone said "The ony problem i got is that with the last PPSPP versions is that i have to reset the game after completing one single mission because after that when you go to the missions screen it goes back to the mother base after loading or it crashes."

it seems this problem is in the latest version. what exactly do i have to do to make it work?

also "there is a glitch in a boss battle". what problems does this cause?

i also have a problem of my own. if i do save state then load state then things work fine. however if i do save state when i am in alert mode (i am spotted by enemy and bar is red) and i load from that state then the game freezes. why is this happening?

i am running peace walker ulus10509 on v0.9.6.2

on which version of ppsspp has the game i am using been completed to the end without any glitches? i dont mind if it's an old version just as long as they always speak when text shows (in old versions sometimes there is text shown when characters are talking but no voices are heard. voices come and go)

i got what is meant by the hang on mission start. i had to restart the emulator to get to make it work

however game still freezes in alert mode

should i continue playing in v0.9.6.2 or should i use v0.8.1-577-ge8a451e?
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01-06-2014, 11:53 PM (This post was last modified: 01-07-2014 12:00 AM by nevergone1.)
Post: #347
RE: Metal Gear Solid Peace Walker
yeah! you shoul turn on jit , non-buffed will make graphic more better

complete mission 1 is difficult because the control.
I have finished mission 1 but can't load mission 2

@cns00
the same problem after finishing mission 1
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01-12-2014, 07:45 PM
Post: #348
RE: Metal Gear Solid Peace Walker
The subsequent mission hang should be fixed now, at least on Windows. If someone could test on Android, that would be nice, too.

New builds with the fix should appear shortly.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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01-14-2014, 05:26 PM
Post: #349
RE: Metal Gear Solid Peace Walker
Any improvements in the multiplayer part recently?
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01-14-2014, 05:34 PM (This post was last modified: 01-14-2014 05:36 PM by TheDax.)
Post: #350
RE: Metal Gear Solid Peace Walker
Nope. Kyhel and Igor disappeared.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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01-14-2014, 07:42 PM
Post: #351
Photo RE: Metal Gear Solid Peace Walker
Ah, crap, hoppe they'll get back soon...anyway thanks for the info
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01-14-2014, 10:31 PM
Post: #352
RE: Metal Gear Solid Peace Walker
wait, this got moved to playable games, does that meant the peace walker battle bug has been fixed?

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01-15-2014, 05:13 AM
Post: #353
RE: Metal Gear Solid Peace Walker
(01-14-2014 10:31 PM)chukkyjr Wrote:  wait, this got moved to playable games, does that meant the peace walker battle bug has been fixed?

Nope, not yet. You have to use a cheat to pass that part.
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01-15-2014, 05:32 AM
Post: #354
RE: Metal Gear Solid Peace Walker
This shouldn't be in playable, then, even if the rest of the game is entirely beatable.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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01-15-2014, 06:06 PM
Post: #355
RE: Metal Gear Solid Peace Walker
I have a problem...

At the final boss (Peace walker fight 2) I left him with 2 bars of life and then he tries to lounch a nuke. The problem is that no matter how many times a hit him with rocket lounchers, he doesn't flinch... I've looked for this problem at google and I found that is a bug that doesn't let you kill the final boss no matter what... And the only solution that I found is cheating, and I don't want to do that.

Do you know if there's a solution for this?[/align]
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01-19-2014, 07:28 AM
Post: #356
RE: Metal Gear Solid Peace Walker
Has anyone noticed that the menu transparency bug has been fixed? Or is it just me not paying attention? Huh
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01-24-2014, 03:39 AM
Post: #357
RE: Metal Gear Solid Peace Walker
Just thought I'd join and say that the game runs pretty smoothly (Game play feels fullspeed at 17-22FPS) on a Nexus 7 2012. The game does indefinitely load the first mission if you have JIT enabled, but disabling it right before will fix it.

Also, if Multithreaded is enabled on the latest SVN, then the app will crash whenever you load something new. I have to savestate, disable it, restart emu, and get to the new area. Game is slow without MT, so I gotta do all that again. Any fix for this?

And on the latest official version, it wasn't recognizing my PS3 controller analog sticks... That's why I tried a SVN.
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01-25-2014, 01:46 AM (This post was last modified: 01-25-2014 01:53 AM by danmaku.)
Post: #358
RE: Metal Gear Solid Peace Walker
Trying the latest build, 9.6-552 and now one of the animatic cutscenes doesn't display during the intro sequence
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01-27-2014, 02:14 PM
Post: #359
RE: Metal Gear Solid Peace Walker
There´s any news on Android platform?
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01-29-2014, 11:53 PM
Post: #360
RE: Metal Gear Solid Peace Walker
Running on Windows 7 through Bootcamp on 11 inch 2013 Macbook Air.

Current stable build had mission loop. Was using the turn off JIT method but then tested newest unstable build and the game runs great. So far the only error Ive found is the cut scene when you first get Amanda. The sound loops a certain part of the conversation over and over. It still works fine and moves on.

On a side note, this emulator is amazing! The interface is great. Im using a ps3 ds3 controller through bluetooth and I can put the MBA to sleep and then wake it up and turn the controller back on and it works without restarting the emulator. Also being able to use save states and control all the emulator options through the controller is great. I honestly think this is even better than having the HD version on PS3. Its HD, portable, and has save states. Big Grin
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