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Monster Hunter Portable 3rd
09-19-2013, 04:57 AM (This post was last modified: 09-19-2013 04:58 AM by Maverick81PL.)
Post: #61
RE: Monster Hunter Portable 3rd
(09-19-2013 01:13 AM)daxtsu Wrote:  Not that it matters since the game doesn't work anyway, but this game's intro movies should play now as of v0.9.1-1031-g3f6e7f6.

Game works fine and is 100% playable. In latest version first animation works also ;-)

I use latest TMO patch (not public version!)


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09-19-2013, 05:02 AM
Post: #62
RE: Monster Hunter Portable 3rd
3rd, not 3rd HD. 3rd doesn't work without "decrypting data" according to Mattweb.

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09-19-2013, 05:04 AM (This post was last modified: 09-19-2013 05:36 AM by Maverick81PL.)
Post: #63
RE: Monster Hunter Portable 3rd
(09-19-2013 05:02 AM)daxtsu Wrote:  3rd, not 3rd HD. 3rd doesn't work without "decrypting data" according to Mattweb.


aaaaa OK, but this is no difference if we play 3rd or 3rdHD...
Save from 3rdHD work on 3rd in PSP (use method conwert save from jap to eng)


OK, save works from HD to PSP, but I have some problems with this game Undecided This is happend on latest build :-(


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09-19-2013, 07:59 AM (This post was last modified: 09-19-2013 08:38 AM by LunaMoo.)
Post: #64
RE: Monster Hunter Portable 3rd
Apparently encryption on files affects both that the game doesn't work as well as some images doesn't display so it just confirms ppsspp will need to implement that scePauth mentioned few times in this thread even with link to the cfw code that has it.

Have no clue how Mattweb did it, but mhtools can decrypt alot of stuff from data.bin of MH series and then create a patch for iso, if someone is really desperate and either have idea which files need to be changed or at least is good at writing batch files(to avoid going through over 5k files manually;O) he could try doing it. With some luck it could work, but since nobody know what needs to be decrypted, if the game will actually work with decrypted files without hacking elf nor even if mhtools decryption actually does the job here, it might as well turn into waste of time.

BTW
(09-19-2013 04:57 AM)Maverick81PL Wrote:  (...)
I use latest TMO patch (not public version!)
Thanks for leaking the info TMO still works over that english patch^_^.
Edit to post below:
I'll seriously leave releasing improved patches only to friends or keeping to self without a comment since apparently translation scene has a darkside I wasn't aware of lol.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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09-19-2013, 08:15 AM (This post was last modified: 09-19-2013 08:15 AM by Maverick81PL.)
Post: #65
RE: Monster Hunter Portable 3rd
BTW
(09-19-2013 04:57 AM)Maverick81PL Wrote:  (...)
I use latest TMO patch (not public version!)
Thanks for leaking the info TMO still works over that english patch^_^.
[/quote]

This english is only for me! Next version will be only polish (6.0PL) and this will be complete final version.

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09-23-2013, 01:02 AM
Post: #66
RE: Monster Hunter Portable 3rd
when dev fix this games ..... i still wait for fix this games ...
i like this games :'(
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09-25-2013, 05:08 PM
Post: #67
RE: Monster Hunter Portable 3rd
So, it work or not. Maybe need some special configuration?
I try it with TMO patch and nothing has changed, only when run it write TMO patch installed.
After choose character, have movie after it NOTHING!

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09-25-2013, 05:14 PM (This post was last modified: 09-25-2013 05:15 PM by TheDax.)
Post: #68
RE: Monster Hunter Portable 3rd
As quoted multiple times..

Quote:3Q. Why does this version work and not the PSP version?
3A. Because of this(read post #18): The PS3/HD version doesn't use scePauth, and thus can run.

http://forums.ppsspp.org/showthread.php?tid=4172

Missing encryption stuff. Nobody will tell us how to implement it, so it'll never run.

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10-07-2013, 08:52 AM
Post: #69
RE: Monster Hunter Portable 3rd
I have add some pauth support. If game load a pauth file, the content will be save. the content then can be decrypt on a real PSP.
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10-08-2013, 08:36 AM
Post: #70
RE: Monster Hunter Portable 3rd
The last build have support it!

https://github.com/hrydgard/ppsspp/pull/4074
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10-08-2013, 10:32 AM (This post was last modified: 10-08-2013 10:32 AM by Maverick81PL.)
Post: #71
RE: Monster Hunter Portable 3rd
in v0.9.1-1599-g0eee21d build we have "Merge: fc8aa7b 99913b1Merge pull request #4074 from tpunix/scePauth_supportadd scePauth support"
So... now this game works on PPSSPP??

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10-08-2013, 12:34 PM (This post was last modified: 04-09-2014 03:00 AM by TheDax.)
Post: #72
RE: Monster Hunter Portable 3rd
yes, it works.

please put this file to memstick\PAUTH folder.
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10-08-2013, 01:13 PM
Post: #73
RE: Monster Hunter Portable 3rd
ThanksSmile works great.
   

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-08-2013, 01:17 PM
Post: #74
RE: Monster Hunter Portable 3rd
Yes it works but version HD is better ;-)

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10-08-2013, 04:30 PM (This post was last modified: 10-08-2013 04:31 PM by TheDax.)
Post: #75
RE: Monster Hunter Portable 3rd
This can be moved to Playable now. I wonder if this game works better on Android than the HD version?

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