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Street Fighter Alpha 3 Max
04-23-2013, 07:58 PM
Post: #16
RE: Street Fighter Alpha 3
Thanks but still nothing's changing...Sad
Weird colored screen and some sounds..
My device : Samsung Galaxy Ace (GT-S5830i)
-832 Mhz CPU

Maybe that'll make it easier.
Thanks in Advance
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04-23-2013, 08:45 PM
Post: #17
RE: Street Fighter Alpha 3
You use latest builds?

Device: Htc One
-Quad-core 1.7 GHz Qualcomm APQ8064T
-GPU Adreno 320
-2 GB RAM
-Android 4.3
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05-06-2013, 04:01 PM
Post: #18
RE: Street Fighter Alpha 3
Hi Smile

Have problem with Linear Filtering On

[Image: ppssppsfa3mbugfilter.png]

........

Linear OFF no have bug.

My VideoCard is..

ATI RADEON HD 6750 1GB

Driver: AMD Catalyst 13.4 WHQL
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05-06-2013, 06:25 PM
Post: #19
RE: Street Fighter Alpha 3
Linear filtering has that problem in every game, but in SFA3 is way worse. If you want "better graphics", you can enable Texture Scaling, but the game will have some hiccups.
And why Ken? Akuma is way better Cool
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06-06-2013, 06:23 PM
Post: #20
RE: Street Fighter Alpha 3 Max
In latest version (0.7.6-1157) for Windows, the game works almost perfect, with just a few graphic glitches that appear around sprites occasionally and just for a moment. Smile Filtering is not recommended, since it causes more glitches.
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06-25-2013, 04:07 PM
Post: #21
RE: Street Fighter Alpha 3
Seems to run even better on my galaxy s3 with version 0.8, although if you disable buffered rendering you get a black screen. Music works now as well.

Still getting the occasional graphics glitches, lost of lines around sprites when they move even with all the filters turn off
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06-27-2013, 04:40 AM (This post was last modified: 06-27-2013 04:40 AM by Cursedragon.)
Post: #22
RE: Street Fighter Alpha 3 Max
Yea many glitches with linear filtering like alot of 2d game.The texture scaling doesn't filter the characters even in x5. Can you do something plz?
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06-27-2013, 05:56 AM
Post: #23
RE: Street Fighter Alpha 3 Max
Turn it off if it causes problems, there's no other way. Forcing linear filtering even when the game doesn't expect it is a hack.
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07-01-2013, 09:15 PM
Post: #24
RE: Street Fighter Alpha 3 Max
Thanks
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07-18-2013, 02:16 PM
Post: #25
RE: Street Fighter Alpha 3 Max
works gr8 on canvas 2 here's a gameplay


MY DEVICES :
SONY XPERIA ZR
1.5 GHZ KRAIT QUAD CORE 2GB RAM

CANVAS 2 A110
1GHZ DUAL CORE 512MB RAM

SAMSUNG GALAXY NOTE 2
1.6GHZ QUAD CORE 2GB RAM
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08-07-2013, 06:49 PM
Post: #26
RE: Street Fighter Alpha 3
Perfectly running on v8.1 iphone 5


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09-12-2013, 11:59 AM
Post: #27
RE: Street Fighter Alpha 3
Is not working in the last build!!


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09-12-2013, 06:41 PM
Post: #28
RE: Street Fighter Alpha 3
Can confirm what bladeash has reported - 0.91 breaks compatibility with SFA3 MAX. All sprites are replaced with black blocks.
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09-12-2013, 07:17 PM
Post: #29
RE: Street Fighter Alpha 3
Still working fine on Windows with my NVidia in 0.9.1-808-ga537aa9:

[Image: i841XvvwwEQdi.jpg]

Make sure you don't have any hacks on like "disable stencil test" or "always depth write". If all else fails, perhaps try restoring PPSSPP to default settings.

3.8ghz i7 3930K, 16GB DDR3 RAM, 2GB Nvidia GTX 670, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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09-27-2013, 11:18 AM
Post: #30
RE: Street Fighter Alpha 3 Max
it's work almost perfect ... but with little problem in character's grahphics for a moment only
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