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Emulator Crash - Debugged
07-16-2015, 12:14 AM
Post: #1
Emulator Crash - Debugged
Running the Emulator, Dissidia 012, and streaming, I've come across this black-screen lock up that occurs shortly before a crash. This time, I got to the console in time to screen shot it, before proceeding with a VS debugger. Seems to happen semi-randomly, and I can't reproduce it manually.

See debuglog.png

Unhandled exception at 0x69365b5d in PPSSPPWindows64.exe: 0xC0000005: Access violation writing location 0x000000000208001a.
See vslog.png

Please see to this when you get a chance.

Specs (getting outdated, but plays the emulator just fine):
PPSSPP v1.0.1 x64
Windows 7 Ultimate x64 SP1
AMD FX-4100 3.6Ghz x4
4Gbx2 Radeon Performance DDR3 RAM (1866Mhz)
ATI Radeon 6670HD [GDDR5]

Backend - OpenGL
Mode - Buffered rendering
FPS Cap - True
VSync - False

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07-20-2015, 09:25 PM
Post: #2
RE: Emulator Crash - Debugged
Something has obviously gone terribly wrong when we try to use a floating point value (0x3f800000 == 1.0f) as a pointer... Nasty. This doesn't have much clues about what went wrong though...
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