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Crisis Core Final Fantasy VII
08-16-2013, 03:18 PM
Post: #346
RE: Crisis Core Final Fantasy VII
It definitely not related to fast memory .Wondering what is the actual color of that shadow on real PSP ?

[raven02]
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08-16-2013, 03:52 PM
Post: #347
RE: Crisis Core Final Fantasy VII
Anyone running this game well on Android? Trying to run it on my nexus 4 but getting slowdown, if I could OC the emulator with cpu unlock would run flawless, so close... It jitters and slows but on the verge of being smooth.

Iv read of some saying it runs great on their phones. There doesnt appear to be any options to cpu unlock in menu or ini, would overclocking my gpu make much difference?

Seems to be that my fps in-game is at 30 constantly, VPS jumps around 35/40/60.

Any advise to get it running smooth? Iv played around with the in-game settings and get much better results with non buffered rendering, no frame skipping.
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08-16-2013, 03:54 PM
Post: #348
RE: Crisis Core Final Fantasy VII
http://www.youtube.com/watch?v=2GwqGwaDD3E

shadow looks black
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08-16-2013, 06:16 PM
Post: #349
RE: Crisis Core Final Fantasy VII
(08-16-2013 03:52 PM)AidyD Wrote:  Anyone running this game well on Android? Trying to run it on my nexus 4 but getting slowdown, if I could OC the emulator with cpu unlock would run flawless, so close... It jitters and slows but on the verge of being smooth.

Iv read of some saying it runs great on their phones. There doesnt appear to be any options to cpu unlock in menu or ini, would overclocking my gpu make much difference?

Seems to be that my fps in-game is at 30 constantly, VPS jumps around 35/40/60.

Any advise to get it running smooth? Iv played around with the in-game settings and get much better results with non buffered rendering, no frame skipping.

The CPU Unlock function is here:-

[Image: iblMLm56L8OLsY.PNG]

Set it to something like 60 - 80 MHz for this game. A bit higher if the game starts to spaz out.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-17-2013, 01:26 AM
Post: #350
RE: Crisis Core Final Fantasy VII
(08-16-2013 06:16 PM)solarmystic Wrote:  
(08-16-2013 03:52 PM)AidyD Wrote:  Anyone running this game well on Android? Trying to run it on my nexus 4 but getting slowdown, if I could OC the emulator with cpu unlock would run flawless, so close... It jitters and slows but on the verge of being smooth.

Iv read of some saying it runs great on their phones. There doesnt appear to be any options to cpu unlock in menu or ini, would overclocking my gpu make much difference?

Seems to be that my fps in-game is at 30 constantly, VPS jumps around 35/40/60.

Any advise to get it running smooth? Iv played around with the in-game settings and get much better results with non buffered rendering, no frame skipping.

The CPU Unlock function is here:-

[Image: iblMLm56L8OLsY.PNG]

Set it to something like 60 - 80 MHz for this game. A bit higher if the game starts to spaz out.

I'm running v0.8-1-2g0cfbde for Android (Ouya) and I don't get that CPU Unlock menu.

I'm able to get it to run decent, constant 30 FPS, 50 VPS most of the time but it will dip into 30 VPS in battles and certain areas.

I have this setup:
Hardware Transform
Vertex Cache
Mipmapping
Bufferred Rendering
Frame Skipping: 1

Hoping the Ouya port comes soon...
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08-17-2013, 07:00 AM
Post: #351
RE: Crisis Core Final Fantasy VII
(08-17-2013 01:26 AM)maastersplinter Wrote:  
(08-16-2013 06:16 PM)solarmystic Wrote:  
(08-16-2013 03:52 PM)AidyD Wrote:  Anyone running this game well on Android? Trying to run it on my nexus 4 but getting slowdown, if I could OC the emulator with cpu unlock would run flawless, so close... It jitters and slows but on the verge of being smooth.

Iv read of some saying it runs great on their phones. There doesnt appear to be any options to cpu unlock in menu or ini, would overclocking my gpu make much difference?

Seems to be that my fps in-game is at 30 constantly, VPS jumps around 35/40/60.

Any advise to get it running smooth? Iv played around with the in-game settings and get much better results with non buffered rendering, no frame skipping.

The CPU Unlock function is here:-

[Image: iblMLm56L8OLsY.PNG]

Set it to something like 60 - 80 MHz for this game. A bit higher if the game starts to spaz out.

I'm running v0.8-1-2g0cfbde for Android (Ouya) and I don't get that CPU Unlock menu.

I'm able to get it to run decent, constant 30 FPS, 50 VPS most of the time but it will dip into 30 VPS in battles and certain areas.

I have this setup:
Hardware Transform
Vertex Cache
Mipmapping
Bufferred Rendering
Frame Skipping: 1

Hoping the Ouya port comes soon...

Well there's the problem, you need to get the latest dev builds here friend:-

http://buildbot.orphis.net/ppsspp/

Sideload it on your Ouya, have funz.
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08-17-2013, 08:42 PM
Post: #352
RE: Crisis Core Final Fantasy VII
So far, i've played through the game briefly, and I am quite impressed with what I see. It works really well...considering past issues with emulators on my side.
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08-20-2013, 08:38 PM
Post: #353
RE: Crisis Core Final Fantasy VII
Does anybody else have a problem on android where ppsspp freezes when you try to access save point? Sometimes it freezes for a moment and shows save slots, but with other save points (first save in forest) it always freezes.
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08-20-2013, 08:40 PM
Post: #354
RE: Crisis Core Final Fantasy VII
For some reason save points in this and a couple of other games can be extremely slow ... just wait and it will work. I haven't figured it out yet.
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08-21-2013, 04:52 AM
Post: #355
RE: Crisis Core Final Fantasy VII
Omg, I waited for X minutes and fell asleep while waiting %) save screen was there when I woke up, indeed! It stimulates you to take a pause and do something else %)))
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08-25-2013, 04:44 AM (This post was last modified: 08-25-2013 04:47 AM by originalkdawg.)
Post: #356
RE: Crisis Core Final Fantasy VII
Don't know if anyone else has this problem but it seems like if you are using the patch JPN audio dub version of the iso the game will hardlock when using "Lucky Stars" during battle.

here's a the video of it happening
http://www.twitch.tv/seattlefootclan/c/2812098

This was done and recreated on
Windows 7
64-bit
PPSSPP 0.91
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08-25-2013, 02:58 PM
Post: #357
RE: Crisis Core Final Fantasy VII
Hello, i want to report that ff7cc crashes in all builds 9.1.xxx on android (tested xperia play). The same game run okay in builds 0.8.1.xxxx.
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08-26-2013, 12:54 AM
Post: #358
RE: Crisis Core Final Fantasy VII
Doesn't work ios v0.9.1
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08-26-2013, 11:30 AM
Post: #359
RE: Crisis Core Final Fantasy VII
Works almost perfect on my SGS4 4.3.1 just fps drives me crazy... about saves hmm i dont use saves just save states ^^

O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3


O bai! Did you witness my power?
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08-26-2013, 12:20 PM
Post: #360
RE: Crisis Core Final Fantasy VII
You really should use save points from time to time too, as save states are not compatible between different versions of PPSSPP.
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