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Kiniro no Corda 3: Another Sky feat. Shiseikan
09-05-2014, 10:22 AM
Post: #1
Kiniro no Corda 3: Another Sky feat. Shiseikan
Title: Kiniro no Corda 3: Another Sky feat. Shiseikan
Genre: Visual Novel
Region: JP
Format: .ISO
Game ID: NPJH-50846
OS: Android
Compatability: Playable
Notes: PPSSPP shutdown when the first stage of their performances.
Games slow when play.


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09-06-2014, 12:02 AM
Post: #2
RE: Kiniro no Corda 3: Another Sky feat. Shiseikan
The first stage of performances should be fine on PC,but after performance,it's really slowdown.On a powerful PC FPS drop to around 30 fps.

Don't know if because of these things:
31:18:963 MainThread D[G3D]: GLES\GLES_GPU.cpp:1946 Block transfer: 04088000/200 -> 04110000/40, 64x271x4 (64,0)->(0,0)
31:18:963 MainThread D[SCEGE]: GLES\Framebuffer.cpp:1935 Reading framebuffer to mem, bufSize = 557056, packed = 0000000013F4D420, fb_address = 04088000
31:18:965 MainThread D[G3D]: GLES\TextureCache.cpp:1344 Texture different or overwritten, reloading at 04110000

debug log
https://drive.google.com/file/d/0BzGZGDf...sp=sharing

   
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09-06-2014, 03:50 AM
Post: #3
RE: Kiniro no Corda 3: Another Sky feat. Shiseikan
You can try disabling "slow effects" or "simulate block transfer", but it may affect graphics. Also, make sure you're using "buffered rendering".

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09-06-2014, 01:23 PM
Post: #4
RE: Kiniro no Corda 3: Another Sky feat. Shiseikan
Oh, thank you very much. It's works! ( ≧∀≦)ノ
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12-28-2014, 09:42 PM
Post: #5
RE: Kiniro no Corda 3: Another Sky feat. Shiseikan
Like OP said, slowdown on results screen after first performance.
Disabling Simulate block transfer bring normal speed to the results screen.
No issues with the game, can be moves to playable.
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12-28-2014, 10:16 PM (This post was last modified: 12-28-2014 10:16 PM by vnctdj.)
Post: #6
RE: Kiniro no Corda 3: Another Sky feat. Shiseikan
Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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