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F1 2009
08-03-2013, 02:01 PM (This post was last modified: 08-03-2013 02:02 PM by solarmystic.)
Post: #31
RE: F1 2009
(08-03-2013 01:55 PM)zschigi2 Wrote:  with the latest git´s (last i have tested was v0.8.1.1064) all cars are flying around..!?

Probably an ARMJIT issue. It's affecting a lot of games for Android users.

See this for another example of how the issue can affect another game.

Other examples include:-

Ys SEVEN

http://forums.ppsspp.org/showthread.php?...0#pid39260

Shin Megami Tensei: Persona 3

http://forums.ppsspp.org/showthread.php?...9#pid39229

The Legend of Heroes: Trails in the Sky

http://forums.ppsspp.org/showthread.php?...9#pid39329


Stick to v0.8.1-1029-g51596b6 for Android until it is fixed.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-21-2013, 06:36 AM (This post was last modified: 08-21-2013 06:36 AM by ppssp213.)
Post: #32
RE: F1 2009
The vertex cache / buffered rendering trick only partially works on v9.2, the top half the Australian track is still black. Singapore is completely gray.

PowerVR 531 GPU


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10-05-2013, 07:54 AM
Post: #33
Rainbow RE: F1 2009
Just tested f1 2009 on win xp sp3 with v0.9.1-1478 build and game crashes even on all render modes (it crashes while racing or just after race finishes) speed & grafix are good.(not sure if anyone has found the same problem)
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11-15-2013, 08:21 AM
Post: #34
RE: F1 2009
Hi guys, it's probably old news - But i found the game works without crashing it you uncheck the vertex cache - to off - it also stopped the intro from crashing in tomb raider anniversary - so far no problems using v9.5.376

specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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01-21-2014, 11:33 PM
Post: #35
RE: F1 2009
checked 9.6.531 - the black screen problem is also on this game aswell - the grafix worked on 9.6.209 - but now mostly black screen ingame (same as dirt2 and outrun) - have checked all render modes -here's some pics of ingame -menu is ok still


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specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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01-25-2014, 07:10 PM
Post: #36
RE: F1 2009
just playing round with settings on 9.6.531 if you uncheck mipmapping you dont get black textures- the developers are probably going duh.lol (this also fixes blue and black outrun and dirt2 black screens) so if anyone has similar problems - give that a try.

specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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08-13-2016, 04:42 PM
Post: #37
RE: F1 2009
Using PPSSPP 1.2.2. DirectX 9 rendering.

When starting an career and you go to test session, FPS is like 15-20, but then after you get in first real race FPS is 30-60. Wondering why FPS is so low on those test sessions, even though when in race it's 30-60fps + there's some small graphical glitches, but overall it's playable.

Sounds lags on intro video.

There's picture of my settings for this game in attachments.

SPECS:

Intel i5-6600K 4.8ghz
Nvidia Geforce GTX 970 4GB
8GB DDR4
Windows 7 Ultimate 64-bit.

VIDEO:




   

YT:
https://www.youtube.com/channel/UCH4jk4ClWvb0Yj9yBd-HsXg

SPECS:
CPU: Intel Core i5 6600k 4.8ghz
GPU: Nvidia GeForce 970 GTX 4GB
RAM: 8GB DDR4
OS: Windows 7 Ultimate 64bit.
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09-11-2016, 09:36 PM
Post: #38
RE: F1 2009
People are reporting this game Perfect and Playable on recent versions of PPSSPP, Android and Windows:

http://report.ppsspp.org/game/ULUS10449_1.00
http://report.ppsspp.org/game/ULES01355_1.01

It looks like mimapping no longer needs to be turned off, based on the results. Try the latest git build, and try default settings - some of the bad reports appear to be using dangerous settings.

Based on the reports, moving this to Playable, but reply if that's wrong.

-[Unknown]
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10-26-2016, 10:19 PM
Post: #39
RE: F1 2009
Something seems to have killed performance in
ppsspp-v1.3-131-ga1f25ce-windows-amd64
with
ppsspp-v1.2.2-353-ga4ca07e-windows-amd64
I could run it at 3x resolution at fullspeed but with
ppsspp-v1.3-131-ga1f25ce-windows-amd64
I can barely reach 8fps on native with nearest filters Huh it doesn't matter what backend I use either, even the 2d menus run slower Undecided the fps meter is saying 100% but the frame count says 12/11 instead of 60/60 and it looks like 5fps.
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