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Obscure The Aftermath
12-01-2012, 04:55 PM (This post was last modified: 03-11-2013 11:17 AM by livisor.)
Post: #1
Obscure The Aftermath
DiscID: ULUS10484
ImageID: 3331.01
Version: v0.4 (2012/12/01) 4393dc02a6
OS: Windows
Notes: This one looks like good candidate on playable game. Smile


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12-02-2012, 12:45 AM
Post: #2
RE: 3331.01 - Obscure The Aftermath (ULUS10484)
Nice! I've never really noticed how good this looks on PSP.
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12-03-2012, 07:09 PM
Post: #3
RE: 3331.01 - Obscure The Aftermath (ULUS10484)
Controls are messed on android, its like left arrow is pressed build 0.4
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12-06-2012, 08:43 AM (This post was last modified: 12-06-2012 08:49 AM by BlackDaemon.)
Post: #4
RE: [v0.4] Obscure The Aftermath
Version: v0.4 (2012/12/06) e1aa287ab7
OS: Windows
Notes: Broken. (In older commit d493217826 was working)
Code:
42:15:459 EmuThread.cpp:64 I[BOOT]: Starting up hardware.
42:15:459 MemArena.cpp:361 I[MM]: Found valid memory base at 06C00000 after 24 tries.
42:15:459 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0B400000 (mirror at 0 @ 0EC00000, uncached @ 0EC00000)
42:15:491 Loaders.cpp:80 I[LOAD]: Identifying D:\PSP Images\Obscure - The Aftermath [ULUS-10484]_dec.iso...
42:15:509 FileSystems\ISOFileSystem.cpp:133 I[FileSys]: Looks like a valid ISO!
42:15:515 PSPLoaders.cpp:85 I[LOAD]: ULUS10484 : Obscure: The Aftermath
42:15:516 FileSystems\ISOFileSystem.cpp:280 E[FileSys]: File EBOOT.OLD not found
42:15:516 PSPLoaders.cpp:114 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
42:15:516 HLE\sceKernelMemory.cpp:111 I[HLE]: Kernel and user memory pools initialized
42:15:516 HLE\sceIo.cpp:154 I[HLE]: Starting up I/O...
42:15:517 Util\PPGeDraw.cpp:110 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn.
42:15:517 HLE\sceKernel.cpp:90 I[HLE]: Kernel initialized.
42:15:562 HLE\sceKernelModule.cpp:172 I[HLE]: Decrypting ~PSP file
42:15:630 c:\users\administrator\desktop\ppsspp-master\core\hle\../ELF/ElfReader.h:48 I[LOAD]: ElfReader: 0DF70020
42:15:631 Util\BlockAllocator.cpp:264 I[HLE]: -----------
42:15:631 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08c53300        size 00453300   taken=1 tag=ELF
42:15:631 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08c53300 - 0a000000        size 013acd00   taken=0 tag=(untitled)
42:15:633 ELF\ElfReader.cpp:320 N[LOAD]: ELF loading completed successfully.
42:15:703 HLE\sceKernelModule.cpp:297 I[LOAD]: Module basic: 00000000 08b1a0ec 08b1a104
42:15:704 HLE\sceKernelModule.cpp:386 I[HLE]: Exporting ent 0 named basic, 2 funcs, 4 vars, resident 08b1a4f0
42:15:704 HLE\sceKernelModule.cpp:537 I[LOAD]: Module entry: 08a420a8
42:15:704 EmuThread.cpp:88 I[BOOT]: Done.
42:17:593 HLE\HLE.cpp:198 E[HLE]: Unimplemented HLE function SysMemUserForUser_91DE343C
42:17:593 HLE\sceKernelMemory.cpp:451 E[HLE]: UNIMPL sceKernelSetCompilerVersion(00030306, 09fffd00, 00000000, 00000000)
42:17:593 HLE\sceKernelThread.cpp:912 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry= 08a421bc, stacksize=65536 )
42:17:593 HLE\sceKernelThread.cpp:941 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
42:17:594 Util\BlockAllocator.cpp:264 I[HLE]: -----------
42:17:594 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08c53300        size 00453300   taken=1 tag=ELF
42:17:594 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08c53300 - 08c55700        size 00002400   taken=1 tag=PMB
42:17:595 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08c55700 - 09fb0000        size 0135a900   taken=0 tag=(untitled)
42:17:595 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fb0000 - 09fc0000        size 00010000   taken=1 tag=stack/user_main
42:17:596 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09fc0000 - 0a000000        size 00040000   taken=1 tag=stack/root
42:17:596 HLE\sceKernelThread.cpp:1837 E[HLE]: sceKernelCheckCallback() - processed a callback.
42:17:597 HLE\sceKernelThread.cpp:1011 I[HLE]: __KernelReturnFromThread : root
42:17:990 HLE\sceAudio.cpp:318 E[HLE]: sceAudioOutput2Reserve(2048)
42:17:990 HLE\HLE.cpp:198 E[HLE]: Unimplemented HLE function sceAtracReinit
42:17:991 HLE\sceKernelThread.cpp:912 I[HLE]: 287 = sceKernelCreateThread(name="HVSoundThread", entry= 08a72e24, stacksize=16384 )
42:17:991 HLE\sceKernelThread.cpp:941 I[HLE]: sceKernelStartThread(thread=287, argSize=4, argPtr= 09fbf4f0 )
42:18:024 HLE\sceNet.cpp:27 E[HLE]: UNIMPL sceNetInit(poolsize=393216, calloutpri=40, calloutstack=0, netintrpri=40, netintrstack=0)
42:18:024 HLE\HLE.cpp:198 E[HLE]: Unimplemented HLE function sceNetAdhocInit
42:18:150 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:150 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 146940071
42:18:150 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:151 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:151 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:152 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:152 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 2) - ERROR: invalid file
42:18:153 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:153 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:153 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:154 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:154 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 0) - ERROR: invalid file
42:18:155 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:155 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:156 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:156 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:157 HLE\sceIo.cpp:290 E[HLE]: sceIoRead ERROR: no file open
42:18:157 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:235 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:235 HLE\sceIo.cpp:864 E[HLE]: ERROR - sceIoPollAsync waiting for invalid id 0
42:18:286 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:354 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:354 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 146940071
42:18:355 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:355 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:355 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:356 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:356 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 2) - ERROR: invalid file
42:18:357 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:357 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:358 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:358 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:359 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 0) - ERROR: invalid file
42:18:359 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:360 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:360 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:360 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:361 HLE\sceIo.cpp:290 E[HLE]: sceIoRead ERROR: no file open
42:18:361 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:439 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:439 HLE\sceIo.cpp:864 E[HLE]: ERROR - sceIoPollAsync waiting for invalid id 0
42:18:490 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:626 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:626 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 146940071
42:18:626 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:627 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:627 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:628 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:628 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 2) - ERROR: invalid file
42:18:629 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:629 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:630 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:630 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:631 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 0) - ERROR: invalid file
42:18:631 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:631 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:632 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:632 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:633 HLE\sceIo.cpp:290 E[HLE]: sceIoRead ERROR: no file open
42:18:633 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:711 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:711 HLE\sceIo.cpp:864 E[HLE]: ERROR - sceIoPollAsync waiting for invalid id 0
42:18:762 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:898 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:898 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 146940071
42:18:899 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:18:899 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:899 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:900 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:900 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 2) - ERROR: invalid file
42:18:901 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:901 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:902 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:902 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:903 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 0) - ERROR: invalid file
42:18:903 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:903 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:904 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:18:904 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:905 HLE\sceIo.cpp:290 E[HLE]: sceIoRead ERROR: no file open
42:18:905 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:984 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:18:984 HLE\sceIo.cpp:864 E[HLE]: ERROR - sceIoPollAsync waiting for invalid id 0
42:19:035 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:103 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:19:103 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 146940071
42:19:103 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 146940071 (08c220a7)
42:19:104 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:104 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:19:105 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:105 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 2) - ERROR: invalid file
42:19:106 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:106 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:107 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:19:107 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:107 HLE\sceIo.cpp:358 E[HLE]: sceIoLseek(0, 0, 0) - ERROR: invalid file
42:19:108 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:108 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:109 HLE\sceIo.cpp:841 E[HLE]: ERROR - sceIoWaitAsyncCB waiting for invalid id 0
42:19:109 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:110 HLE\sceIo.cpp:290 E[HLE]: sceIoRead ERROR: no file open
42:19:110 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:188 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:188 HLE\sceIo.cpp:864 E[HLE]: ERROR - sceIoPollAsync waiting for invalid id 0
42:19:239 c:\users\administrator\desktop\ppsspp-master\core\hle\sceKernel.h:348 E[HLE]: Kernel: Bad object handle 0 (00000000)
42:19:375 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000000      PC 08a7921c LR 08803a10
42:19:375 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08a79220 LR 08803a10
42:19:375 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08a79224 LR 08803a10
42:19:376 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000006      PC 08a79230 LR 08803a10
42:19:376 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000000      PC 08a7921c LR 08803a40
42:19:377 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08a79220 LR 08803a40
42:19:377 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000004      PC 08a79224 LR 08803a40
42:19:378 MemmapFunctions.cpp:85 W[MM]: ReadFromHardware: Invalid address 00000006      PC 08a79230 LR 08803a40
42:19:436 HLE\sceKernel.cpp:125 I[HLE]: sceKernelExitGame
42:19:436 MsgHandler.cpp:92 E[*]: Warning: Game exited
42:20:872 HLE\sceKernel.cpp:264 I[HLE]: KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
42:20:872 HLE\sceKernel.cpp:264 I[HLE]: KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
42:20:872 HLE\sceKernel.cpp:264 I[HLE]: KO 274: Module "basic": name=basic gp=00000000 entry=08a420a8
42:20:873 HLE\sceKernel.cpp:264 I[HLE]: KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
42:20:873 HLE\sceKernel.cpp:264 I[HLE]: KO 276: Thread "user_main": pc= 08ad274c sp= 09fbf4a0  READY     (wt=0 wid=0 wv= 00000000 )
42:20:874 HLE\sceKernel.cpp:264 I[HLE]: KO 277: MemoryPart "UserSbrk": MemPart: 08c53300 - 08c55700     size: 00002400
42:20:874 HLE\sceKernel.cpp:264 I[HLE]: KO 278: CallBack "power": thread=276, argument= 00000000
42:20:875 HLE\sceKernel.cpp:264 I[HLE]: KO 279: CallBack "exit": thread=276, argument= 00000000
42:20:875 HLE\sceKernel.cpp:264 I[HLE]: KO 280: CallBack "openlid": thread=276, argument= 00000000
42:20:875 HLE\sceKernel.cpp:264 I[HLE]: KO 281: FPL "heap_1229867348": -
42:20:876 HLE\sceKernel.cpp:264 I[HLE]: KO 282: LwMutex "heap_1229867348": -
42:20:876 HLE\sceKernel.cpp:264 I[HLE]: KO 283: FPL "heap_1296124238": -
42:20:877 HLE\sceKernel.cpp:264 I[HLE]: KO 284: LwMutex "heap_1296124238": -
42:20:877 HLE\sceKernel.cpp:264 I[HLE]: KO 286: LwMutex "HVSoundMutex": -
42:20:878 HLE\sceKernel.cpp:264 I[HLE]: KO 287: Thread "HVSoundThread": pc= 08a739f4 sp= 09fffd60   WAIT    (wt=10 wid=0 wv= 00000000 )
42:20:878 HLE\sceKernel.cpp:264 I[HLE]: KO 288: OpenFile "disc0:/PSP_GAME/USRDIR/cachpack.hvp": Seekpos: 00000000
42:20:879 HLE\sceKernel.cpp:264 I[HLE]: KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/cachpack.hvp": Seekpos: 00000000
42:20:879 HLE\sceKernel.cpp:264 I[HLE]: KO 290: OpenFile "disc0:/PSP_GAME/USRDIR/datapack.hvp": Seekpos: 00000000
42:20:880 HLE\sceKernel.cpp:264 I[HLE]: KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/datapack.hvp": Seekpos: 00000000
42:20:880 HLE\sceKernel.cpp:264 I[HLE]: KO 292: OpenFile "disc0:/PSP_GAME/USRDIR/loadpack.hvp": Seekpos: 00000000
42:20:881 HLE\sceKernel.cpp:264 I[HLE]: KO 293: OpenFile "disc0:/PSP_GAME/USRDIR/loadpack.hvp": Seekpos: 00000000
42:20:881 HLE\sceKernel.cpp:264 I[HLE]: KO 294: OpenFile "disc0:/PSP_GAME/USRDIR/kinepack.hvp": Seekpos: 00000000
42:20:882 HLE\sceKernel.cpp:264 I[HLE]: KO 295: OpenFile "disc0:/PSP_GAME/USRDIR/kinepack.hvp": Seekpos: 00000000
42:20:882 HLE\sceKernel.cpp:264 I[HLE]: KO 296: OpenFile "disc0:/PSP_GAME/USRDIR/animpack.hvp": Seekpos: 00000000
42:20:882 HLE\sceKernel.cpp:264 I[HLE]: KO 297: OpenFile "disc0:/PSP_GAME/USRDIR/animpack.hvp": Seekpos: 00000000
42:20:883 HLE\sceKernel.cpp:101 I[HLE]: Shutting down kernel - 25 kernel objects alive
42:20:883 HLE\sceKernelMemory.cpp:116 I[HLE]: Shutting down user memory pool:
42:20:884 Util\BlockAllocator.cpp:264 I[HLE]: -----------
42:20:884 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08800000 - 08c55700        size 00455700   taken=0 tag=ELF
42:20:885 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08c55700 - 09429700        size 007d4000   taken=1 tag=FPL
42:20:885 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09429700 - 09ead700        size 00a84000   taken=1 tag=FPL
42:20:886 Util\BlockAllocator.cpp:268 I[HLE]: Block: 09ead700 - 0a000000        size 00152900   taken=0 tag=(untitled)
42:20:886 HLE\sceKernelMemory.cpp:119 I[HLE]: Shutting down "kernel" memory pool:
42:20:886 Util\BlockAllocator.cpp:264 I[HLE]: -----------
42:20:887 Util\BlockAllocator.cpp:268 I[HLE]: Block: 08000000 - 08400000        size 00400000   taken=0 tag=threadrethack
42:20:888 MemMap.cpp:101 I[MM]: Memory system shut down.

Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
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12-06-2012, 10:22 AM
Post: #5
RE: [v0.4] Obscure The Aftermath
When you see breakage like that, always file an issue on Github mentioning the commit that broke it if you can find it. That's where most of the developers are looking. Thanks Smile
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12-06-2012, 10:46 AM (This post was last modified: 12-06-2012 10:48 AM by BlackDaemon.)
Post: #6
RE: [v0.4] Obscure The Aftermath
Henrik, ah, sorry. Smile Thank you, i will be more correct next time, i promise. Big Grin I see, Darth1701 created issue there, so i going to leave there link to this thread. (and will try to find exactly commit)

Edit: Darth1701 posted link there before me. Big Grin

Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
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12-06-2012, 11:02 AM
Post: #7
RE: [v0.4] Obscure The Aftermath
(12-06-2012 10:46 AM)BlackDaemon Wrote:  Henrik, ah, sorry. Smile Thank you, i will be more correct next time, i promise. Big Grin I see, Darth1701 created issue there, so i going to leave there link to this thread. (and will try to find exactly commit)

Edit: Darth1701 posted link there before me. Big Grin

Big GrinTongue

All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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12-29-2012, 11:00 AM (This post was last modified: 12-29-2012 12:57 PM by Carter07.)
Post: #8
Wink RE: [v0.4] Obscure The Aftermath
With build of 27/12 game plays well but I can't move character (camera moves by pressing directional buttons insted of character), in 0.4 stable I confirm it was fine.

EDIT: ops I didn't know buttons configuration were changed, character now moves with other buttons (up = I key etc).

EDIT2: tried it also in android (27/12 build) and it works well at 20-25fps! but analog stick control is broken because insted of going up it goes down and viceversa.


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12-30-2012, 02:57 PM (This post was last modified: 12-30-2012 03:04 PM by Rishiraj.)
Post: #9
RE: [v0.4] Obscure The Aftermath
Tested this in the android version (github build 27/12/2012)
Conclusions:
*Sound is totally broken (I know it hasn't been properly implemented yet)
*Fmv or cinematics aren't working (Not implemented????)
*If Hardware transform is used foliage is visible (see 4th screen of the top of this post i.e post by Blackdaemon ..its missing) but it leads to some screen artifacts.
*Analog stick works in opposite direction i.e up for down and down for up
*Square button works as circle and vice versa
*Fps varies from 8-30fps in gameplay Big Grin
*Memory card error occurs at start.
See my signature for my phone info.

My Device:
Sony Ericsson Xperia Ray ST18i
Super Jellybean 4.0 (Android 4.1.2)
Fusion Kernel v5.4
1.4 Ghz Arm V7 cpu
512mb Ram
Adreno 205 Gpu

Apple Ipod Touch 4G
Ios 6.1.3

Laptop:
Intel core i5 3210m @3ghz
8gb DDR3 1600mhz RAm
Nvidia GT650m @gb GDRR3 OCed
1600x900 Hd Resolution
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01-07-2013, 10:27 PM
Post: #10
RE: [v0.4] Obscure The Aftermath
can't get in-game anymore.
breakage somewhere between (v0.5) r99 and r107
r98 works fine (and faster than before on android!)
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01-12-2013, 03:15 AM
Post: #11
RE: [v0.4] Obscure The Aftermath
R200

[Image: QYPiKl.jpg]

[Image: IxYD1l.jpg]

20/30fps falls 10/15
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03-09-2013, 04:08 PM
Post: #12
RE: [v0.4] Obscure The Aftermath
in new version it has full speed on galaxy s3, but has average 30fps in my phone!
i'm waiting for dual core support for getting full speed Big Grin

World can be so nice with kind

Lg Optimus 3D Max
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03-11-2013, 12:28 AM
Post: #13
RE: [v0.4] Obscure The Aftermath
this game is very hard to play,also there are no sound when im play
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03-11-2013, 09:00 AM
Post: #14
RE: [v0.4] Obscure The Aftermath
also when using frameskip, black screen flashing during game Big Grin

World can be so nice with kind

Lg Optimus 3D Max
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03-11-2013, 02:06 PM (This post was last modified: 03-11-2013 02:10 PM by Carter07.)
Post: #15
RE: Obscure The Aftermath
This game looks amazing for the graphics quality.

Unfortunately it has got severe perf problems even in windows with a fast intel cpu, at the beginning it's very fast (also in android) but in certain points it freezes for some seconds (0.9 fps reported), then again 60 fps (300+ without fps limiter), I arrived to a point (first fight) where it become completely unplayable because it freezes every 2-3 seconds.
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