[Discussion] 60FPS patches for PSP games that run at 30FPS
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11-28-2016, 09:00 AM
Post: #661
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Code: _S ULUS-10176 This code enables 60 fps, player speed and movement normal, timer normal but some enemies are double speed, maybe someone can take a look |
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12-02-2016, 09:01 AM
Post: #662
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Code: _S ULUS-10020 |
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12-03-2016, 02:59 AM
Post: #663
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Kabuto_Kun
Easy method using CheatEngine I found exact address 0x0C0ADC90 - 09620000 = 02A8DC90. Then , Re start PPSSPP and enable Cheat code, but all code is not working . I tried 2nd time to search 60FPS addres . I found 60fps address , but both address is different. 1st time 0x0BA1DC90 2nd time 0x0C0ADC90 ULJM 05123-GURUMIN |
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12-04-2016, 03:07 PM
Post: #664
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Is there a way to trace which bits of assembly are calling an instruction? been trying to see how Phantasy Star Portable 2 uses sceDisplayWaitVblankStartCB but finding no tools in the ppsspp debugger. also, is it just me or does changing the values of anything within PSP memory using cheat engine just plain not work? i have mem_mapped enabled and i can find things. but i can't modify them because they either then display question marks and become invalid or crash PPSSPP.
the most i managed to get out of PSP2 is for it to run at 60 but way too fast by messing around with the core sceDisplayWaitVblankStartCB syscall. but i know that's a truly stupid method so i didn't get further. |
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12-05-2016, 08:16 AM
Post: #665
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Code: _S NPUH-10044 movement, timer, physics other then jumps, which are exaggerated, seems normal |
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12-06-2016, 05:48 PM
(This post was last modified: 12-06-2016 07:45 PM by solitarius.)
Post: #666
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Code: _S UCES-01511 |
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12-07-2016, 01:07 AM
Post: #667
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(11-19-2016 06:09 PM)solitarius Wrote: Thank you for this 60fps code! Can I request a 60fps for Tenchu San and Kurenai from anyone? Those games are definitely noticeable with the 30fps limitation compared to their console sibling running at 60fps. |
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12-07-2016, 02:08 PM
(This post was last modified: 01-01-2017 01:57 PM by Kabuto_Kun.)
Post: #668
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Ys Seven [USA], ULUS10551.ini
Code: _S ULUS-10551 I made this cheat a long time ago but I didn't considered it stable enough to be publicly posted, then the user vsub_ contacted me and gave me the following details about it (I hope he doesn't mind that I'm paraphrasing his PM): - In menus the game timer and everything in the menus(effects and the characters)are moving at twice the normal speed. - And there is something else too...the sp and maybe the extra gauges are recovered twice as fast. I fixed the game timer speed but the other issues are still present. I'll see if I can fix them later. DTM Race Driver 2 [EUR], ULES00041.ini Code: _S ULES-00041 DTM Race Driver 3 Challenge [EUR], ULES00615.ini Code: _S ULES-00615 Code: _S ULED-90009 Pac-Man World Rally [USA], ULUS10149.ini Code: _S ULUS-10149 *Extra details: I've tried this game before but it had problems with the AI of NPCs at 60 FPS with my previous attempt so I didn't posted it. I solved this issue and so far it works good now. Ratatouille [USA/EUR-SPA], ULUS10247.ini / ULES00737.ini and maybe more (read extra details below) Code: _S ULUS10247/ULES00737 *Extra details: - The values were calculated like this: 1/59.94=0.01668335125=0x3C88AB86 , and 1/29.97=0.0333667025=0x3D08AB86 . - I have tested this cheat with the USA (ULUS-10247) and EUR-SPA (ULES-00737) releases and it worked for both because they have very similar BIN files (but they are not exactly the same). If other releases/regions use similar enough BIN files aswell then this same cheat should work with all of them. - - - - - - - - - - @soba_White: Rengoku 2 goes double speed and I had no luck with a speed modifier. I'm not sure what problem you had with cheat engine and the easy method, but I can tell you that GURUMIN runs at double speed and I have not found a working speed modifier for it. @Slightly Apathetic Mio: I have tried some of those failed-to-unlock games too and no luck with speed modifiers for me neither, but thanks for the working cheats. @JJXB88: You can follow LunaMoo's tutorial from HERE to trace the address from where a function/syscall is being called. But if you are interested in Phantasy Star Portable 2, user chaoslordd posted a working 60 FPS cheat HERE. I have not tested it myself but according to that user "it works as intended". @solitarius: That's a nice wave of 60FPS cheats from you , you even had success with of the some games that I have already tried and failed; let me give some feedback for the games that I have tested: - The 3rd Birthday: I have found several speed modifiers, but sadly the one you mention is not very good, it seems to be the movement speed only. - Ape Escape On The Loose: It still needs speeds adjustments, but I could not even make it run at 60 FPS, so this is progress. - Tenchu Shadow Assassins: It works decently for normal ingame, but there are some menu/map elements running at double speed yet and cutscenes are kind of weird. - Crisis Core FF7: This one runs so good in normal gameplay, what a nice surprise. The cutscenes are still running at the "fake" 60 FPS we already know. I tried to fix it but I ran out of ideas, some conditional assembly code should be enough until someone figure it out (cap the game at 30FPS only for cutscenes). I'll see what I can do at some point. Seeing how many cheats have been posted that are not included in the now very outdated 60FPS master list, I will reorganize that post with all the cheats that have been posted around here and send it to the OP (GamerzHell9137) or some moderator for it to be easily updated. goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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12-07-2016, 03:47 PM
Post: #669
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
need codes for God Eater Burst and God Eater 2(Clean version, v.1.30, and v.1.40)
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12-07-2016, 04:06 PM
Post: #670
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
This is for Twisted Metal UCUS-98601
If you set that 1E(30 in decimal) to anything higher then 3C(60) the game runs in 60 fps with correct speed but the camera is locked. If you unlock the fps to 60 and force that 2 in the image to 1 with the following assembly 089A99D0 li a0,0x1 then enemies, animations are correct speed but player is doubled. Maybe Kabuto_Kun or someone else can take it further. Regarding cutscenes in general, ussualy there are keyframes stored at 30fps, which you cannot unlock to 60. Example: in Halo 1 remaster, enemies are still animating at 30fps, despite the game running at 60, and this with Microsoft having the source code for the game,assets, etc... the same with other remasters which remained at 30 because animations where stored at that framerate. |
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12-08-2016, 03:12 AM
Post: #671
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Kabuto_Kun
Thank you for giving me good advice. My all questions solved... andI understand that some games have no game speed contorol addres. |
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12-09-2016, 04:01 PM
Post: #672
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Code: _S ULUS-10563 Player movement and attack seems ok, retreat timer seems ok, I'm not sure about enemies. Maybe others can take it further. Another note, I read trough the thread and see that people are using CheatEngine and they get angry when ppsspp crashes and they have to search again. For those I recommend ArtMoney, a program similar with CheatEngine, but deals better with emulators, because automatically calculates offsets and this way you don't lose your found addresses. |
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12-11-2016, 11:02 PM
Post: #673
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Kabuto_Kun
i've tested the PSP2 code and it just seems kind of "off" so for now i'm staying away from it until i've built experience to try and figure out "why" it's going funny. but i was working on Rengoku II myself to some degree. here's all that i've got so far (double speed at the moment, as you found): Code: _C0 Rengoku Framerate Code On Code: 30fps the MS codes are number manipulation that would require refresh rate (the 60fps and Unlocked ones don't go at 60 in PPSSPP but do on vita) and the framerate codes are code manipulation (On being 60fps, Off being 30fps). is there any good links to a tutorial on finding the game speed code in a game though? if i can start trying to figure that out there might be some hope. I've also been trying to plug away at simple series 2500 vol 13: the akuma hunters but i can't find it's limiter even (no 60-30 switching at all afaik, following the path of SceDisplayWaitVblankStartCB/Start yields no results thus far). any ideas? i can send a decent save for it (played it so much back in the day on my PSP that i'm nearer to the end of the main levels) if required for research too. P.S. testing with some stuff on the vita with adrenaline and TempAR has come out that the code manipulation works directly with the in-memory addresses instead of CWCheat codes so rengoku II does go 60fps double speed on vita hardware too when you plug 0084202A at 08883FF0. take that information and you might be able to really get some form of 60fps action going there too (Onechanbara special's 60fps code works a treat for example when adapted easily) |
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12-12-2016, 07:06 PM
Post: #674
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@JJXB88
Simple series 2500 vol 13: the akuma hunters(ULJS-00265), at address 0x08974908 you have a 2, if you change it to 1 you have 60fps. Now onto speedmodifier hunting, because everything is double speed. If you want I can explain it to you how did I found this address using only the debugger from ppsspp. |
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12-12-2016, 08:14 PM
Post: #675
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(12-12-2016 07:06 PM)solitarius Wrote: @JJXB88 that might help some thank you. i'm just wondering how you narrowed it down to that one address since the method for looking tends to only work when the game has both 30 and 60fps settings. and it's the speed modifier that i also want to try and be able to look for somewhere. |
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